WTF Choices; Can we make a list for the errata?

By HappyDaze, in Deathwatch Rules Questions

Has anyone spotted any WTF choices in the Advances. By this I mean specifically a situation where a Specialty gives you something both at the same rank or later and at equal or higher cost than the General Advances. Essential creating "never pick this" options.

For example: Devastator Rank 4 has Rapid Reload for 500xp, but he could take the same from GSM Rank 3 for only 300xp.

Haven't they said that those sorts of things are intentional in order to essentially ' future proof ' the books against later expansions?

BYE

As I understood that was why they gave everyone their starting skills and talents on the advance list.
Like Tech-use for the Tech-Marine

H.B.M.C. said:

Haven't they said that those sorts of things are intentional in order to essentially ' future proof ' the books against later expansions?

BYE

This doesn't work because you simply cannot get to Rank 4 Deathwatch Devastator Marine without passing through Rank 3 General Space Marine. I cannot think of any logical expansion that would allow for Deathwatch Space Marines characters that wouldn't allow them access to the General Space Marine Ranks. They can call if future proofing, but I will call if a ****-up when that's what it clearly is.

In the case of the error I noted above, I'm going to do the following:

1) Remove Sound Constitution from Deathwatch Devastator Marine Rank 3 and move it to Rank 4.

2) Remove Rapid Reload from Deathwatch Devastator Marine Rank 4 and move it to Rank 3 with the Cost changed to 200xp.

Umbranus said:

As I understood that was why they gave everyone their starting skills and talents on the advance list.
Like Tech-use for the Tech-Marine

That's an explanation for reproducing Starting Skills and Talents, but it doesn't apply in this case. I'm discussing Advances that are available sooner and cheaper on the GSM lists than on the Specialty. By definition, all Specialties have access to GSM, making such things errors.

Here's another one:

Rapid Reaction: GSM3 for 500xp vs. DDevMan6 for 500xp.

Mack Martin said this when sent to devs:

"There is an error on the Devestator Advances Table. At Rank 4 the Rapid Reload should cost 100xp."

Thanks. Hopefully we can the other one straightened out.

Apothecary has Resistance (Heat) and Resistance (Cold) available at Rank 1 for 500XP, but both are available for 300XP on the Deathwatch Advances for Rank 1.

I guess this might be useful if you were to play marines that are not in the Deathwatch, but why would you do that in a game about the Deathwatch? Makes little sense to me, and if this were to be useful the Apothecary talents should be less than the Deathwatch ones.

I believe there's a very, very narrow use for this, which is that your 1000 starting XP can be spent on Rank 1 advances *except* Deathwatch advances.

Also, you might in fact be using DeathWatch rules to run a non-DW game.