Environmental Hazards... DECK!

By doc_cthulhu, in WFRP House Rules

After reading through the Witch's Song I began to wonder why shouldn't there be a kind of "random encounter" deck? The adventure kind of gives a hint about something like that. It could be done quite easily - just using the already given environmental challenges presented in various adventures, throwing in the all-powerful key words (along the lines: urban, rural, wilderness, dungeon, rocky, watery ... etc.) and couple of "Random monster - draw a random monster from creature deck.

Then when needed they could be applied as Condition (or Environment) cards or drawn from a random deck.

How about it? Has someone already done it or should we do it as a community?

What's your idea about using traits?

For now i'm devising my "random encounters" method like this:

  • A location deck (draw a card to describe a peculiar place the PC have encountered during a journey or in a big city's alley)
  • A random encounter deck (draw a card to describe a situation the PC have stumbled upon...like "ambushed by thugs", "robbery"..."bucked of waste thrown from a nearby window"...stuff like that!)
  • Creature card deck (draw or choose an opponent if needed)

To be used whit some pre-made encounters templates that describe some general usage of a progress tracker or re-used material from previously published material (idk...for example the "chase the goblin" scene in TGS could be re-used in another context), or from the GM toolkit