I've been looking at the Forge Master specialisation as a possible "career path" for my Techmarine and I've got a few questions:
1) You gain a servo-harness as wargear, but do you also get the tallent to use it? If not why would you get something that you can't use...
2) You gain a power axe. Is this an Astartes Power Axe or Omnissian Axe (Astartes-Pattern)?
3) If it was an Astartes Power Axe you got. Can you then use Signature wargear talent to upgrade that the Power Axe in to an Omnissian Axe for 10 req?
4) It is listed that you can buy the talent "The Flesh is Weak 4" if you have the talent "The Flesh is Weak 3". If you pick Forge Master as Rank 4 you won't have had acces to "The Flesh is Weak 3" as you first get it as Rank 5. Should this be downgraded so that you can pick "The Flesh is Weak 3" as Forge Master/Techmarine Rank 4?
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I know that this have been discrussed other places but I didn't get any definitiv answer.
*The big drom roll*
Cybernetics:
It is listed what cypernetics do as Common and Exceptional. I would like to know what they do as Master-Crafted. There are rules for Master-Crafted Weapons and Armors but why are there none for cybernetics?
Craftsmanskip
Common:
A high quality, rugged replacement that is functionally equivalent to the replace body part.
Exceptional:
An advanced system that not only replaces the lost body part, but also possesses additional utility.
Master-Crafted:
The cybernetic has been crafted by master artisans.
It is exceptionally functional
and striking in design.
I saw that someone posted that you could just use the Signature Wargear (Master) table 4-2 to generate the "
exceptionally functional
". Is a good idea but I would like some more general for the cybernetics.
Ex. a Techmarine can have up to 9 or so implants: so you could get +9 Cohesion? or +18 Initiative "Sorry Mr. Eldar I have 2 turns before its you". Don't get me wrong here I like the idea but I would like something more konkrete. Such as Master-Crafted Bio Arm has the bonuses as the Exceptional version plus it also gets X, Y or Z (Where X, Y and Z should be replaces by some special ability). And this would be the norm for all Master-Crafted Bio Arms. You get a little freedom to pick the special ability but that is all you get.
One special ability could be for the bionic heart that every time you get a Righteous Fury you may test on your toughness to see if you regain a wound. This effect could be limited to one time per turn. So that as a Devastator can't get 11 wounds back in 1 turn.
These are my thoughts right now any positive criticism is welcome.