At Last Forgot said:
The exception here might be those playing the Pugilist from Earthdawn 3e. I'm sure that there are other game lines that have mechanics for setting up multi-turn combo chains too. Still, those can be even less fun than "I hit him again" games unless you like running a spreadsheet to determine when to make the finishing move (I was once in a D&D 3.5 playtest group that would have loved such a thing).
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