What order to run the modules? adventures?

By player1545726, in WFRP Gamemasters

Currently i am running my players through Edge of night, We played eye for an eye first. and im not sure what to play next, there is the gathering storm, and the adventure that came in Winds of magic, and the adventure that came in the faiths expansion. originally i wanted to just run witches song to see if the players liked whfrp but it required rank 2 characters. so we played eye for an eye and it totally engulfed the players (we no longer play D&D thanks to the new found love of whfrp) but since everyone liked the game so much i went out and bought all the expansions and modules so i have 4 other adventures to run before i decide to design my own. but the problem is wich order? it was easy to choose edge of night after eye for an eye because its almost designed as a sequel. but we are 2/3 done with Edge of night and i want to choose the next mod so i can start preparing.

Any suggestions??

well, what seems to be the most rational answer to your question, to me, is: any . you could run any adventure after EoN. (well, I wouldn't go straight to Witch's Song because it seems to be the highest ranking advenure so far, but, as you can see reading the posts where people describe their adventures experiences, there are people playing almost third ranking characters and finding An Eye for an Eye challenging...).

adventures released so far are so well written they can be used in any order, by almost any group of characters. sure you'll maybe need to make some changes, but I would go as far as to say not to make any level-oriented change before getting a feeling on how the group is dealing with the regular threats.

about the order, I would suggest you pick the one that seems more fitting for the characters the way they are after EoN. for example, you said that EoN was written as a sequel to An Eye, and that's sure a way of seeing it. in my case, though, it seems TGS is more clear as the next step to go. we just finished An Eye and Lord Aschaffenberg came out wounded by the beastmen. it is not a life threatening wound, put enough to prevent him to going streight for Ubersreik after the events on his Manor. and also, as the Manor is almost entirely shortned of staff (the only cultist to survive was the wounded Otto The Librarian, who the PCs are taking to Ubersreik to present to the Witch Hunters along with the Seneschal's mutated head; Vern Hendrik-with-a-missing-ear is going with them, and they'll hav to conduct the carriage themselves, since every wagoneer and coachmen died. The Manor remains defended by one soldier, the Captain, Olver and 1 Tilean Hellhound - as they began to be knowed - and two servants to serve them, and just Sister Sonja to tend them - untill other two badaged soldiers recovers).

so, it seems a bit to early for EoN events to occur. also, Lord Aschaffenberg has asked the PCs not to say any word about Andreas being a cultist. He doesn't want to spoil the Von Bruner name. he sure believes that nobles are meant to take care of (and rule over) the smallfolk, and thinks that if the truth comes out, it will only help the Empire to sink in further Chaos. but, as we will play EoN in the future, the librarian is sure to tell everything to the Witch Hunters (underheavy torture) and also he will shout for his master Andreas when burned at the town's Field of Verena. the smallfolk will add one and one and we will get the proper setting for EoN.

but before that, we will be going to Stromdorf, where the PCs will be sent under contract to investigate the disappearance of a merchant from Ubersreik Merchant's Guild. I already described the village as under heavy rain when the PCs passed by it on their way from Auerswald to Ubersreik. and it seems to me that we are in the right mood for a small-campaing based on the same settlement. also, I find that a little more combat based adventures is the right mood the party is looking to, and that an adventure more heavily focused on noble intrigue (to which I'll add a fair bit of intrigue from the Town Council as well, because I think that will be the side the PCs will take) is the right choice for a more distant follow up. AND the opportunity to spend a week or so in Ubersreik making what we call a "shopping session" to arm themselves, come with little skulduggery acts and smuggler contacts and interact with locals is a great chance to set a scene that will only develop later on.

so, that's the picture of my reality. that's how I'm basing my decicions. entirely on how I'm managing to imagine things, and how things seems to be glueing together more freely, with more consistency. bottomline: what appears to be the most fun.

tell us when you decide, man! I'm eager to see how you come up with your own storyline.

have fun!

I like the direction you're taking things Pedro. We also finished Eye for an Eye a while back with quite similar outcome and I was thinking of running TGS next. As there was no surviving cultists left the painting has to be the reason for my PCs to head to Ubersreik. There they will be pointed towards Stromdorf and TGS.

That said I can't help but think that to me the weak point of TGS is the reason for the PCs to go to Stromdorf in the first place. Somehow finding a missing merchant doesn't really sound like an interesting job for the group. Especially if the merchant is such a small timer as the merchant (can't remember the name) in TGS is. Of course I could make it a relative or something, but if anyone has good ideas how to make the whole thing sound more important and appealing let me know.

I'm taking a VERY similar approach with my campaign. We ran Eye for an Eye first, which led the PCs to Ubersreik; to accompany Aschaffenberg safely to his estate and turn over the painting and their one prisoner (the cook/cultist) to the proper authorities. Needless to say Aschaffenberg has grown fond of the party and taken them under his wing so to speak, even going so far as to be his guests at the upcoming ball (whose date a couple of months or so away). During their trip to Ubersreik they were waylaid in a small village and sidetrecked into the Reikwald to rescue some kidnapped peasants (captured and killed/eaten by a sickly river troll that had wandered into the area from the Gray Mountains) and stumble upon a ruined celestial college temple and a wounded and lost Wood Elf (his party attacked and scattered by what he swears were Chaos Marauders and Black Orcs ("Nonesense, soldiers of Chaos this far south? Bah!") - i.e. new party member.

Whilst in Ubersreik the parties Celestial Wizard and Wood Elf have decided from clues found and rumors heard that some sort of long lost Elf temple exists North West of Ubersreik, most likely near the town of Stromdorf and that the constant storms in the area have something to do with Azyur energy on a large scale. On top of all that, a friend of Aschaffenbergs wife, has reported that her husband, a well to do Merchant named Wechsler, has gone missing. His last stop being Stromdorf.

And so, after purchasing supplies and resting up, the PCs have chartered a riverboat to take them down the Teufel into the malestrom that is Stromdorf.

If and when the party finish up Gathering Storm, I'll either lead them back to Ubersreik via the river (and run Edge of Night straight away), or by foot through Huegedal (running HaH in the process).

If you plan on running Edge of Night after Eye for an Eye, you really should throw something in between them to space them out. EoN assumes that a little time has passed since EfaE, and you start to see the repercussions of that adventure.

Doc, the Weasel said:

If you plan on running Edge of Night after Eye for an Eye, you really should throw something in between them to space them out. EoN assumes that a little time has passed since EfaE, and you start to see the repercussions of that adventure.

Exactly! By the time my PCs get back from Stromdorf, a trio of Witch Hunters will have descended upon the Freetown of Ubersreik. Their mission will be two-fold; confiscate any and all apocryphal texts contained within the Temple of Verena and properly sentence and execute the imprisoned cultists the PCS turned in after Eye for an Eye. The PCs may be called to testify against her, which may in turn put them under suspicion, and will MOST DEFINITELY put Aschaffenberg and his family under pressure after the rumors regarding Andreas have had time to do the gossip rounds about town!

I agree it's pretty flexible amoung the 1st Rank-oriented adventures (in fact they'll be out of 1st rank before finishing all of them).

If you've got a rough idea of them foreshadowing and weaving NPC's back and forth can create campaign flavour and you can look for ways to tie PC backgrounds into the adventures. Is Captain Blucher of Eye for an Eye related to Captain Blucher in Edge of Night (they're brothers in my campaign), and I made the Pfeiffraucher in Rought Night the same "womanizing cad" as the one in Edge of Night etc.

I think the only firm order item is that Eye for an Eye should precede Edge of Night , and depending how it turns out will influence how PC's factor into EoN.

I did conversion of Rough Night at 3 Feathers on way to Gathering Storm then (extended interlude) Eye for an Eye then (extended interlude) on to Edge of Night and now Horror at Hugeldal (which is a short adventure in terms of how much campaign time it absorbs and so fits in while post EoN politics bubble in Ubersreik).

If Lady Agnetha survives Hugeldal, she is found (correctly) to be "a few cultists short of a conspiracy" and Lord Aschaffenberg arranges for her to be sent to the Shallyan asylum for the insane at Frederheim (yes some poetic irony that it's Shallyans that end up taking care of her) - PC's to escort - which will put them in the right geography to run into Father Anders and be drawn into Witch's Song.

I actually ran the Winds of Change adventure first for my PCs (Altdorf was a convenient and sensible starting point for the party), then aEfaE and they're currently getting ready for the Masquerade in EoN.

I'll segue into TGS next (Lorith Silverleaf will ask the HE envoy in the party to locate an Ancient magic item from the temple near Stromdorf, and the Grey College will ask the Grey Wizard to track down one of their agents). That all assumes that the party isn't a bunch of mutated deviants by the end of EoN, which is by no means a sure thing! demonio.gif

Looking far into the future I then run Liber Infectus adventure, Witch's Song and finally the Liber Carnagia adventure, unless the player's really want to grab a particular plot thread and make me write my own adventure.