Just finished running this for the second time and was still just as good as the first time. This time the party was alot more focused skill wise and should have done alot better, so I made sure the demon got out hahahahahahahahahaa......
Here are the characters.
Blitz Holt, Human Mercanery. Close combat monster with two handed sword, chainmail,and Thunderous blow and reckless cleave action cards.
Locky Grundi. Drawf Forge. Expert in traps and good with all other Skulduggery. Not to bad with his crossbow but axe skills need improving.
Ashin, High elf Apothercary. Expert in first aid and Nature Lore. Has a bow for protection but not alot of good. Nice talents to help the high intelligence.
Bitzel, Human Aprrentice wizard. Reckless wizard with Flame blast and shield spells. High intelligence but nly 4 Willpower.
The party came together because of Bitzel, he has been sent to investigate the manar and has been asked to put together a group to aid him.His life time friend Ashin offered to join him and found the mercenary Biltz at a low cost of 2 shillings a day. Locky was the last to join and was found unhappy with his work in Altdof so decided a change was needed.
The journey to Grunewald was uneventful and gave the charecters a chance to get to know each other. It was not intill near the ldge the first encounter took place. The Drawf spotted beastmen in the woods with his trained skills and the party got there weapons ready for the ambush. Bitzel gathered as much power as he could and redyed a flame blast. The beastmen thudered out of the trees but proved no match for the ready party. Bitzel blasted the gor with a flame blast neary killing him in one firey explosion. Grundi then finished him with a well aimed. The mercenary then jumped from the cart and straight into the 4 ungors slicing with reckless cleave at all four beastmen. With a flury of strikes he despatched all 4 in one round of combat dishing out 20 wounds. But he did take a knock first from the gor before it was shot down by Grundi and found himsely with a mangaled eye.
The party enter the gates and are greeted by Aschaffenberg, they are quickly escorted to his room and told of there mission. They enter the Hospice first but fail to learn any thing as the doctor is quick to tell them to leave as they have no injurys. They venture into the gargen and hesd to the shrine as they heard the dwarf in the Hospice mumbling about it. They are quick to find the hammer but decide to leave it in its place as it is not theres to take.
They next head to the garden shed and the Apothercary is quick to find the herds and knows axactlly what they are used for. The party decide to go question the cook on what they are used for. They enter the kitchen and she is very friendly and the Dwarf is quick to take a liking to her as she offers them food and wine. Locky is the only one to except the food and drink but the wine has no effect on him offer than making him want more. Ashin suspects the cook is using the herbs but can find no evidence of it in the kitchen.
The party minus the Dwarf as he is to busy eating decide to go question the doctor. Ashin talks to him and can instantly smell the herb on his person. The party leave the hospice and go find the Dwarf that they think the doctor may be poisoning people via the food. They decide to go upstairs and search the doctors room. The Forger unlocks the door with ease, Ashin and Bitzel ener the room whilst the other two stand guard. Ashin finds the sludge used to poision food and sends Grundi down to question the cook further whilst the other 3 take alook around the rest of the house.
Grundi gets into a heated argument with the cook and checks the meat to find the venison is poisend. The cook grads her meat clever and attacks Grundi the Dwarf is quick to react and draws his axe and attacks the cook first but only just cuts her, she strikes back and hits. She then menaourvers towards the door leading out side. Grundi jumps at her and tackles her to the ground both taking knocks to the head on theway down. Cook cant break free and gets pucnhed in te face a few times intill she finally gets free and runs to the guards tower for help.
Whilst the the Dwarf is beating on some lady the other three enter the sitting room. The cold feeling of chaos makes Ashin very uneary so she decides to stay outside in the Gallery. The wizard removes the sheet from the painting and both Bitzel and Billz fail there fear checks and corruption checks. It takes a few minutes for them to calm down, The wizard Bitzel decides to wrap the painting back up and take it upstairs. They leave the room and go back upstairs via the kitchen only to find a bruised cook two guards and Grundi in argument..............
More to follow