Deathwatch Dreadnought - Str bonus on close combat weapon?

By DrewVolker, in Deathwatch Rules Questions

Hey, its me again with a nother question about dreadnoughts in deathwatch.

Me and a friend were discussing the closecombat weapon profile in the dreadnought section, and we started wondering, is the dreadnoughts str bonus already included in the profile?

Dreadnoughts have a str of 70 with unnatural strength (x2).

Close Combat Weapon (Melee, 2d10 + 24 E, Pen 6, Powerfield)

DrewVolker said:

Hey, its me again with a nother question about dreadnoughts in deathwatch.

Me and a friend were discussing the closecombat weapon profile in the dreadnought section, and we started wondering, is the dreadnoughts str bonus already included in the profile?

Dreadnoughts have a str of 70 with unnatural strength (x2).

Close Combat Weapon (Melee, 2d10 + 24 E, Pen 6, Powerfield)

Normally the stat lines always include all permanent bonuses so unnatural str bonus should be in. Also stuff like Crushing Blow are normally calculated into the stat line because it's a non-situational bonus. Crippling Strike, otoh, applies only when crit damage is reached and as such needs to be added in a given situation only.

Alex

Well, its not really in the stat block. Its in a list of weapons for the dreadnought below the stat block. Its also listed under the dreadnought advance in a list of dreadnought weapons. Thats why I wanted to know.

I dont know how to edit posts, so I apologise for a double post.

I have a other question about dreadnoughts.

It says that the gm could let you take strength and agility advancements if he wants after you become a dreadnought. In game would this be due to techmarines upgrading your machine body? Making it stronger and more agile?

Also, it says if the gm wants he may allow the dreadnought to take diffrent weapons and extra armor in special cirsumstansis or missions.

Would this be a way to represent using the dreadnoughts requisition? Cause I am not sure what eles a dreadnought would be able to requisition.

I noticed twinlinked autocannons were not on the list of weapons the dreadnought pc could take, how much requisition would you say it would take to get pair of twin linked autocannons over the assault cannon/other heavy weapons, and one last question, how would you (as a gm) handle the whole "extra" armor situation? Like how much requisition for how much extra armor would you say is fair?

I know I said the last question was the last question, but I just thought of something. Would it be possible for a dreadnought to use non-weapons/armor items from the armory? In the advance it just says he may not use normal armor and weapons. So would it be possible to have say, an aspex, or possibly mabye an iron halo? Just wondering.

A Dread with Halo? I think this is a NO!

according to 2. editon fluff personal forcefield (like a convertion-field which every halo use) are not strong enough to protect something big as a dreadnought

My main reason for asking is if a creature with warp weapons attacks a dreadnought wouldnt that mean there attacks pretty much just go right through to the marine in the sarcofagus? Meaning the only way to even think a dreadnought could have a chance against warp weapons would be an iron halo.

why should it ignore the armour of the dread? The Dread is a vehicle and not a bodyarmour.

My main reason for asking is if a creature with warp weapons attacks a dreadnought wouldnt that mean there attacks pretty much just go right through to the marine in the sarcofagus? Meaning the only way to even think a dreadnought could have a chance against warp weapons would be an iron halo.

Assuming standard armour rules apply for the warp weapon, I'd suggest getting your armour plates Warded for missions where there's a chance of warp incursions.