Hey everyone. So me and my group recently started a game of deathwatch, and we're all catching on pretty quickly. One thing that we seem to be having constant issues with though are the rules surrounding our techmarine.
Basically, we've read through the core rules over and over, but it seems rules are either poorly worded, contradictory or flat out missing. So here are the questions we have.
1. Is a servo-arm the only type of mechadendrite allowed? It appears to be the only one in the Cybernetics section of the Armory, which is strange since Mechadendrite Use shows that there are also Weapon and Utility mechadendrites. Are these simply servo arms also that are designated as these subtypes?
2. Is there an official limit on how many mechadendrites he can have at one time (with and without a servo harness)? Is he only allowed to acquire a new mechadendrite when he advances a renown level, or can he buy them at any point as long as he has the requisition?
3. So let's assume he either has a servo arm or a Weapon mechadendrite, depending on the answer to the earlier question. According to Machinator Array, that allows you to apply a cc weapon or a pistol to a servo arm. Is this the only time you may apply a weapon to a servo arm? Is it permanent if you do that? What about the Weapon Mechadendrite? Does it follow the same restriction on weapons (assuming that's what it is), or can he actually live his dream of putting a multi melta on one? On that topic, can he equip that to one mechadendrite, or does it require 2 (if that's even possible).
I realize these may seem like noob questions, but we are really in the dark here. Any help we could get on clearing up this situation would be awesome. Thank you.