Hello all.
On the 3rd and 4th of March, I'm GM-ing my first DW scenario, the introductory Extraction.
My question is this: What are the most important rules to learn when planning to GM a
DW scenario? I 've already GM:ed a few WFRP scenarios (both 1st and 2nd ed) and
are familiar with the basic rules package. But, in DW I imagine the approach and rules
interpretation should be very different, since it's such a different setting (doh).
Another GM of this game told me that he thought the most important rules to learn were
the Solo Mode and Squad Mode rules since they can change a situation dramatically.
I am thankful for all useful answers.
What are the most important DW-rules to learn?
dracopticon said:
Hello all.
On the 3rd and 4th of March, I'm GM-ing my first DW scenario, the introductory Extraction.
My question is this: What are the most important rules to learn when planning to GM a
DW scenario? I 've already GM:ed a few WFRP scenarios (both 1st and 2nd ed) and
are familiar with the basic rules package. But, in DW I imagine the approach and rules
interpretation should be very different, since it's such a different setting (doh).
Another GM of this game told me that he thought the most important rules to learn were
the Solo Mode and Squad Mode rules since they can change a situation dramatically.
I am thankful for all useful answers.
I know you're not looking for 'all of them' but I really would read the core book a couple of times (if not more). That being said, the rules that seem to confuse people the most and are probably important to read and re-read with the most attention I think are:
- Hordes and their rules
- Solo Mode and Squad Mode rules (they're convoluted a bit, read the eratta and the forum posts regarding them)
- Psychic rules if you have a librarian in your group
- Autofire, damage reduction, hit multipliers, etc.
How damage is applied to hordes, especially by Devastators and blast weapons. That is frequently a stumbling block.
Many many thanks for your answers!
May I also suggest Page 232, under the heading 'Rewards', and then Page 269/270 for the same subject.
BYE
Ok I'll ,look in on those pages. Rewards?
Anyway, I should've put my front question a little more descriptive...
What I am, and why I've asked this question here, is this:
I am not a "Reading-lots-of-rules-and-getting-it-all-person".
Instead I learn through doing and experiencing, it's the same even
in higher (or lower education). An example:
A few years ago; I went and studied literature in an independent class.
(I am not 100% sure what you call these courses, I'm Swedish).
I was the only student on the class to produce a 35+ pp list of all the
famous writers from all eras and nationalities, their most known
works, when they were born/died, and something about their lives.
This list quickly got very popular with the other students. And who
do you think flunked the test later on? - Me!!!
This is primarily why I ask about what is the most important part
of the corebook rules. I just wouldn't remember all the other stuff.
And also: I am a slow reader who easily gets distracted!
i second the suggestion about the horde rules. if you end up learning the regular combat rules, half of them go out the window when talking about hordes.
Sanguinary Priest said:
i second the suggestion about the horde rules. if you end up learning the regular combat rules, half of them go out the window when talking about hordes.
Yes, thank you for reminding me. It seems a lot of people emphasize reading up on the Horde Rules and also the Solo/Squad Mode Rules.
General combat rules. Get these down really well, and fights will go much more smoothly if you know all the bonuses and range brackets things will be much easier.
SomVone said:
General combat rules. Get these down really well, and fights will go much more smoothly if you know all the bonuses and range brackets things will be much easier.
Yes! Being fluent in the general what's what when it comes to combat really helps I imagine.
Certainly the hardest to get a handle on are the squad mode things... but then that is mainly because it 1) basically breaks various elements of the rules, or muddles up the order of things (which is not a problem in itself, just makes getting to know the system much harder) and 2) it is confusingly written, a problem helped but still not solved by the Errata.
Hordes are not nearly as confusing... though you do need to make sure in your mind the difference between what inflicts "hits" and what inflicts "damage" (except when fighting really weedy stuff... which is most of the time).