Is it just me or did the space wolves get nerfed in ROB? they dont have any Deeds besides Ritual Fighter (which I think is a waste) and absolutly no Successor chapter. The new Relics are ok...but the Focus seems to be on the other chapters. Im not exactly a Space wolf fan, but c'mon, this treatment demands a thread at least.
Space Wolves need love too
Ritual Duel Fighter is actually really nice. For 300 xp you can to take Sure Strike or Swift Attack (Lightning Attack if you're an Assault Marine) at the start of the game. For Librarians, Techmarines, and Tactical Marines, this is a great deal. Sure, you'd pick up Rival (Dark Angels) with it, but that's something that could be fun too.
There are no Successor Chapters listed because by canon, there was only one and it was flawed and destroyed because of the flaws.
Space wolves don't have successor chapters. If memory serves the one they had mutated so badly they were wiped out and no further successors were made.
There aren't any successors, because the SWs don't have any active successor Chapters. Zilch!
The frostblade with extra stuff is an AWESOME relic. The other one is also nice, as it's available at low renown level, and is dirt cheap.
And the chapter-specific deed is awesome. Swift attack early for most classes, and lightning attack at rank 1 (as per errata) for AMs! Wowsers!!!
Also: NOBODY has more than one Chapter Deed available. It's one each.
Siranui said:
Also: NOBODY has more than one Chapter Deed available. It's one each.
Dark Angels and Imperial Fists each have two Chapter-specific Deeds to choose from.
Tunnelhckrat said:
Is it just me or did the space wolves get nerfed in ROB? they dont have any Deeds besides Ritual Fighter (which I think is a waste) and absolutly no Successor chapter. The new Relics are ok...but the Focus seems to be on the other chapters. Im not exactly a Space wolf fan, but c'mon, this treatment demands a thread at least.
not every 40k related game has to have space wolves be the ultimate chapter rulewise like the tabletop game has done for three SW codicies in a row. you might want to take a look at the erratta for deathwatch since it granted space wolves counterattack as a starting talent. you can make a space wolf devastator who is better in close combat than most other chapters' assault marines for a cost of 300xp (the SW dev will have counter and swift attack). considering that the ultramarines also only get a non-combat attribute reroll as a solo ability just like the SW yet didn't get the added boost of a free awesome talent, i don't see ANY nerfing of the boys from fenris. btw, there have been plenty of threads by SW fanbois lamenting the fact that their chapter wasn't the most bestest eVAR! it's probably part of the reason they got a boost in the erratta.
If I understand it right they can use their solo mode abilities all the time in combination with their squad mode abilities now which is something that most other chapters probably can't do. Sounds good.
Alex
HappyDaze said:
Dark Angels and Imperial Fists each have two Chapter-specific Deeds to choose from.
/facepalm. Of course they do. Still, it's hardly 'no love' that the SWs get only one, just like most of the other Chapters.
And of course SWs can now use their solo in squad mode, as Alex states AND they get a beardy helmet for free that allows them to use the solo mode ability without getting their brains blown out. All in all it's a darn fine book for the Wolves, and they get FAR more out of it than most Chapters.
Well I can't say much as I don't have RoB but Space Wolves from what I understand have been getting much better love from the Devs. Yes, in the core rulebook the Space Wolves had gotten a bit forgotten but if everything I've heard is correct (and I have no reason not to believe it isn't) I can't wait to play my Wolf as often as possible.
Can the Space Wolves actual win a duel now? One of my complaints months ago was that in the core rulebook there was a past event for DAs in which they had bested a SW but no reverse result for the SWs.
Jesus, the guys at FFG are really picking up
a lot
from our feedback here... if true, once more:
Alex
ak-73 said:
Can the Space Wolves actual win a duel now? One of my complaints months ago was that in the core rulebook there was a past event for DAs in which they had bested a SW but no reverse result for the SWs.
Jesus, the guys at FFG are really picking up
a lot
from our feedback here... if true, once more:
Alex
If you take the Deed and pay 300 xp, you can choose the outcome. So that means you win if you want to do so (and get either Sure Strike or Swift/Lightning Attack out of the deal).
Tunnelhckrat said:
Well, that's hardly surprising, given that the Space Wolves don't have any Successor Chapters - the only one they ever had (the Wolf Brothers) was expunged after suffering irrevocable genetic instability.
Space wolves are the best melee chapter imo. A space wolf tactical can start with counter attack and swift attack at rank one.
A space wolf assault marine who goes into the deathwatch champion specialty, can have access to a frost blade with the siignature wargear hero talent. I think frost blade is easily the best melee weapon in the game.
I think they went from weakest to strongest.
I think Nol is correct on that point (that and the fact that almost nothing will get by a SW's perception now), now that they get access to fleshrender, swift or lightning attack at rank 1, and free counterattack. That being said, Blood Angels and Storm Wardens are still no slouches.
I really think that Counter Attack is overrated. If the enemy makes attacks that can't be parried (like all Hordes) you've got nothing.
Tunnelhckrat said:
Is it just me or did the space wolves get nerfed in ROB? they dont have any Deeds besides Ritual Fighter (which I think is a waste) and absolutly no Successor chapter. The new Relics are ok...but the Focus seems to be on the other chapters. Im not exactly a Space wolf fan, but c'mon, this treatment demands a thread at least.
1.Most everyone got one deed.
2. Space wolves have no sucessor chapters in general. After the heresey, the Wolves refused to break up their great companies, and thusly are one of the largest space wolf chapters. Their gene seed is considered too unstable to have further sucessor chapters, so they don't have any. Wolf Brothers, which were an attempt went feral. Didn't go well.
HappyDaze said:
I really think that Counter Attack is overrated. If the enemy makes attacks that can't be parried (like all Hordes) you've got nothing.
Being in melee with a horde is bad period. Counter attack is amazing against single opponents, you can kill them before you even get to attack. Enter a defensive stance and you can give your opponent -20 ws, gain another reaction to parry and just counter attack it to death.
Melee is so deadly, if in comabt with a genestealer you can make it waste it's reactions to dodge your counter attacks then rain some blows on it, having spents its reactions.
I think Counter attack, wall of steel, and swift/lightning attack is really the only thing you need to be dispatch enemies in melee with laughable ease.
nolsutt said:
HappyDaze said:
I really think that Counter Attack is overrated. If the enemy makes attacks that can't be parried (like all Hordes) you've got nothing.
Being in melee with a horde is bad period. Counter attack is amazing against single opponents, you can kill them before you even get to attack. Enter a defensive stance and you can give your opponent -20 ws, gain another reaction to parry and just counter attack it to death.
Melee is so deadly, if in comabt with a genestealer you can make it waste it's reactions to dodge your counter attacks then rain some blows on it, having spents its reactions.
I think Counter attack, wall of steel, and swift/lightning attack is really the only thing you need to be dispatch enemies in melee with laughable ease.
Counter Attack is pretty useless if the enemy has a pistol. And if you into defensive stance, that's a good time for the enemy to step away and shoot point blank into you. Against enemies that only have melee, it has some use - just be sure that it's not a named CSM with Killing Strike and a Fate Point to spend or it fails again.
Quick question, how does it give ightning attack, is there errata already? or is it a quirk about swift attack?
Fenrisnorth said:
Quick question, how does it give ightning attack, is there errata already? or is it a quirk about swift attack?
In an official answer from Ross, Assault Marines rolling/selecting the highest result from Ritual Duel Fighter gain Lighting Attack instead of Swift Attack since they already have Swift Attack from being an Assault Marine.
Thanks for the info. I wish I could take it, but I took stealh ops instead. **** you "only one deed" as I am making a wolf scout.