I have found that combat is largely geared to favor the attacker, be that the PC's or the NPC's, and always thought it strange that a combat roll is considered an easy task. I've played around with replica weapons and find it much harder than your average movie fight scene or video game combat to land a significant blow on a wary opponent. So I've gone about looking into ways to make the battles seem more realistic, harder for the attacker if you will. However my quandary lies in me not knowing if by increasing the combat rolls challenge rating am I breaking the game.
For a while I was having the players roll versus checks, so if the Ironbreaker was making an attack against a lithe and agile gobbo, then it would be the Iron Breakers Weapon Skill (plus modifiers) opposed to the target gobbos agility. but then I quickly realized that the game was not designed with this in mind, so I moved to bumping the challenge of attacking to normal difficulty, which seems much more realistic. I have yet to find a real problem with it but due to my lack consistent player involvement I've really not put it through the ringer of play testing.
I'd really like to hear the communities thoughts on this. Have any of you thought of doing something similar? Do you think its a bad idea to mess with a core mechanic like that? Did I blow your mind when you realized that it does takes skill to land a combat blow and therefore it makes no sense to have a combat check be only an easy challenge rating?
Let me know