When you have enemies within 2 meters of each other and you shoot full auto at them , at what point do you allocate the shots to each enemy? Do you assign the hits all at once before the first enemy dodges? Or can you assign the shots one at a time , as in use enough rounds to drop one enemy then assign the others to the next enemy?
Full Auto Burst Question
poohbear said:
When you have enemies within 2 meters of each other and you shoot full auto at them , at what point do you allocate the shots to each enemy? Do you assign the hits all at once before the first enemy dodges? Or can you assign the shots one at a time , as in use enough rounds to one enemy then assign the others to the next enemy?
It doesn't say explicitly, but the way I've always ruled it is as follows:
- Player Rolls to hit, determines DoS and calculates the number of hits they will get
- Player allocates hits across available enemies and determines hit locations
- Player resolves hits- rolls damage, etc.
I don't think you break anything by doing one shot at a time, but I find it slows down combat a bit and breaks realism a bit too much for me.