Deathwatch Dreadnought - Best way to become?

By DrewVolker, in Deathwatch Rules Questions

I saw in rites of battle that there are rules for becomeing a dreadnought, I havent had a chance to read them throughly, but I was wondering.

Whats the best speciality for becoming one? As in, what speciality gets the most out of becoming a dreadnought.

I want to try this sometime, and was wondering how how I should go about doing this.

The rules only exclude Librarians from becoming Dreadnoughts, other than that I don't really thing it matters too much. I suppose that an Assault Marine would be a more likely Ironclad Dreadnought and a Tactical or Devastator would be better as a regular Dreadnought.

I was asking what class gets the most benifit out of being a dreadnought.

Apothecary gran_risa.gif

As much as the idea is amusing (are you the one who had the little Apothecary Dreadnought skit thing on another thread?) they are fundamentally a bit rubbish for apothecaries. As a Dreadnought you cannot use the Medicae skill meaning the main role an apothecary serves is lost. Doesn't mean an a[pothecary who becomes a Dreadnought can't have any fun (I am sure any speciality can) just they will not be serving as an apothecary any more.

the idea of "i chose to become a dreadnought" sucks anyway. it is ok to have rules for it in case u want to bring up ncp-dreadnoughts.

But Dreads should be the last option to keep a char who was cut to ribbons. Min-maxin your character for being a dread smells like poor powergaming...

It's really not very viable, either.

Siranui said:

Apothecary gran_risa.gif

I laughed so hard.

"Yes, I can still heal. Now hold still. My Narcatheum has been replaced with a Dreadnaught close combat weapon with a chainfist. Hold still. I don't cut like I used to and it's hard to see"

But I agree. Don't aim to be one, cause you're constantly looking for death, and you have to have 60 renown, so that's not a three mission character.

If your DM will allow you to be one, read ALL the rules carefully and then roll one. YEs, it seems awesome to be a whirling death machine, but forget not that you're 15 feet tall and can't get into buildings. They provide some ideas when it comes to this..

If you're wondering what class to pick, start with what kind of dread you want to be. You want to be a shooty dread? Devistator. Wanna be a Furioso? Assault. Want to be balanced? Tactical.

Personally, I'm aoiming to make an NPC dread that is a tech marine, with wild arms all over the place. Dreadnaught with servo-harness. Away!

I think the best idea for a PC dread is for a person whio is leaving the area and wants to go out in a blaze of glory. Then he gets to play his character as a dread when he comes back into town.

DarkTemplars said:

I think the best idea for a PC dread is for a person whio is leaving the area and wants to go out in a blaze of glory. Then he gets to play his character as a dread when he comes back into town.

I can see that. A regular session Dreadnought is just wrong.

Becoming a Dreadnaught is a specific case calling for a specific situation, so just ask your GM, mechanicswise there is no best way to become one i guess other than staying close to the rules, getting some honours to prove your worth beyond death, saving up enough XP and burning your last Fate point in a meaningful way.

As for limitations during missions, it to a certain extent a GMs job to taylor the missions for the team, it is not like watch captains assign those based on mood and time of the day. So it is perfectly doable to give the team enough missions where dreadnaughts are an asset rather than a hindrance. Besides becoming a Dreadnaught is a good way to keep a character in play for specific missions, while using a new one for the normal ones.

Right now i am considering introducing backup characters into play, to be able to taylor team composition better, it is up to the players though to live up to my high expectations of quality role playing on both primary and secondary character.