Well, after owning Edge of Night for almost half a year, I'm finally gearing up to run it! Anyone run it yet and have advice?
It looks like a really fun adventure once the party gets to the masquerade, but I'm having trouble thinking of enough events to keep thing interesting during the runup to getting the invitation. I basically want to think of good "random events" to have happen as they're going about their business in Ubersreik.
The players completed Eye for an Eye, so I'm going to assume that a few weeks have passed and they've been sort of subsisting while they recover from their various critical wounds and insanities. One of the player just changed careers to Coachman and another player is new, so I'm going to start things off by having them sent out of town to dig out the wreckage of a cart (and the coachman, and the horses) with the carrot being both some pay and an offer to the Coachman player that he can work the coach if he can dig it out. I just like the idea of starting off a WFRP adventure with the party digging corpses out of a mud pile. While they're working, a set of bandits who also wants the coach comes by; hijinks ensue. On the way back, I figured the party would run into von Saponatheim.
In town I figured they'd hear a priest of Sigmar haranguing the crowd about the bravery needed to confront Chaos and holding up Aschaffenberg as a shining example (he ate the venison and slept through most of Eye for an Eye, mind you).
Not totally sure yet how I'm going to motivate the party to get going to the masquerade. They're a commoner, a thief-turned-coachman, a priest of Morr, and an Ironbreaker.