My group encountered a pack of eight goblins last night (the cattle rustlers from the Ackerland farm in TGS) for the first time in WFRP3, and were surprised at how dificult they were to take down - in fact the dwarf was the sole PC to catch up with them and went charging in confidently only to find himself almost 'stick 'em with the pointy end'-ed to death!
There was a comment about the vast difference in challenge level between pretty weak monsters like goblins in WFRP2 and WFRP3, and a player also asked if they could tell the difference visually between 'normal' goblins and henchmen goblins.
So I guess the questions I'm putting out to you fellow GMs are: do you tell your players the difference between normal and henchmen creatures (and how), and what are your thoughts on the huge difference between the two?
For example, the dwarf could have taken down several henchmen goblins with a single blow, but he can't kill one normal goblin with one blow, and there's no allowance for taking out several normal creatures with one blow anyway. So suddenly surrounded by eight goblins all sticking their pointy things at him and he was in serious trouble ...
Thoughts?