Hi,
Critical wounds are great for PCs but for a River Troll "+1 misfortune to all Fellowship checks" is not that critical in the heat of the battle. Sure, as GM I could search for more effective card but that's a bit like always looking for those certain crowd favorites.
Monsters are all about fighting: attacking and defending. Nemesis characters and human NPCs can be treated similar to PCs.
I created this "Monster Critical Wound Table" to emphasize the critical wound effect on monsters. I designed these effects:
- Debilitating effect: monster primary ability is decreased by 1. It's usually Str, Ag or Int.
- Crippling effect: misfortune die to all checks
- Deep wound: possible 0-3 more wounds based on an additional roll
- Breaching effect: lowered soak and defense
- Devastating effect: all abilities are decreased by 1
If GM uses laptop or iPad to track monsters its easy to make the above changes without micro-management.
This table is for GM only and should keep its structure and effects hidden from the players and emphasize the story-telling effect of the attack instead.
Monster critical wound table on page 2 of pdf.