Hi,
We've played 6-7 sessions now during last year and one thing needing improvement in combat is the value of maneuvers. We're not just creative enough to take use of them other than moving around. It's very often you go to the bad guy, bash him to death, go to the next bad guy and repeat. I try to spice up the scenario with other goals than killing (protection, race to target etc) but it does not solve our unused maneuvers problem. And if action cards give you "perform an extra maneuver" it's very discouraging reward.
So.. I came up with Advanced Combat Maneuvers list. Many of these such as assisting are mentioned in the rule book but printing this to the players should give them a second though on using maneuvers.
They might feel overpowered if compared to some effects of action cards but still, if all sides use the same rules it should balance out.