I have a few questions about Deeds. Many are about specific word choices that seem to go against what has been previously printed.
1) Initiate of Secrets (page 75) provides Forbidden Lore (Dark Angels). Is this an error - since no such Lore skill exists - or is it just a limited form of Forbidden Lore (Adeptus Astartes) and/or Forbidden Lore (Traitor Legions)? Regardless, it seems hard to advance (and possibly useless to do so) since both previously mentioned Forbidden Lore skills are on the Dark Angels Chapter Advances.
2) Ritual Duel Fighter (page 77) grants Assault Marines a +1 on the roll, but the highest result grants them Swift Attack which Assault Marines gain for free at character creation. Should they be able to take Lightning Attack instead with the highest result on the table?
3) Crusade Reinforcement (page 79) grants Talented (Forbidden Lore [Tau, Tyranids, or Daemons]). Aside from Daemons, wouldn't Tau and Tyranids both be covered under Forbidden Lore (Xenos)? The specific Lores again appear to be split-hairs that don't occur naturally in the game system.
4) Archeros Salient: The Spectre of Vanity (page 79) grants Forbidden Lore (Witches) and Hatred (Renegade Marines). Is this supposed to be Forbidden Lore (Psykers) and Hatred (Chaos Space Marines)?
5) Battle Damage (page 81) grants an additional armour history selection of choice. Can you select a second history from the same table as one you've randomly rolled?
6) Return to Duty (page 81) grants Forbidden Lore (Deathwatch). Since all characters have this skill at character creation, should it instead be raised to +10?
7) Price of Victory (page 81) grants two best-craftsmanship cybernetic implants. Best is not a craftsmanship level in Deathwatch. Should these be Common, Exceptional, or Master? This Deed doesn't cost any xp (but does cost a FP) so two Exceptional or Master cybernetic implants seems a bit much for a starting PC.
8) Second-in-Command (page 82) grants Command as an Advanced Skill. Command is a Basic Skill, but thanks for the Training.
9) We Are All One (page 85) grants Command as an Advanced Skill. Command is a Basic Skill, but thanks for the Training.
10) Right Gear for the Job (page 85) grants a limited version of Signature Wargear. One of the choices is best-craftsmanship Astartes Scout Armour. Best is not a craftsmanship level in Deathwatch. Should this be Common, Exceptional, or Master level of craftsmanship?