Changes to active defenses

By dedman2, in WFRP House Rules

I've never really been satisfied with the ability to use multiple defenses against one attack ("I block AND dodge that attack" - kinda hard to describe from a GM perspective). I was thinking about limiting the active defenses to one per attack, but making them recharge 1 (you can only use it once per round). I'm still very new to the game, and I don't want to screw up the balance, so I thought I'd get the board's thoughts on the idea.

DEDman said:

I've never really been satisfied with the ability to use multiple defenses against one attack ("I block AND dodge that attack" - kinda hard to describe from a GM perspective). I was thinking about limiting the active defenses to one per attack, but making them recharge 1 (you can only use it once per round). I'm still very new to the game, and I don't want to screw up the balance, so I thought I'd get the board's thoughts on the idea.

Actually it makes perfect sense to protect yourself actively with the shield, try to knock his weapon away and try to side step all at the same time. I think the idea that you can't is more rooted in traditional old school RPG thinking than reality.

But from a balance point of view it would also be bad, because sometimes you really need to put all those dice into the enemy dice pool to get just a slight chance that they will miss you.

Keep in mind that each "attack" action is not a single swing of the sword. It is a short period of time fighting while actively trying to injure the opponent. So, you block one 'swing' and dodge another, during the exchange of blows that the attack action represents.

dvang said:

Keep in mind that each "attack" action is not a single swing of the sword. It is a short period of time fighting while actively trying to injure the opponent. So, you block one 'swing' and dodge another, during the exchange of blows that the attack action represents.

That's also important to keep in mind. As Dvang says a round may be quite some time where the fighters circle each other trying to get the perfect strike in. Sometimes even 2 or more strikes (like when killing more than one henchman).

dvang said:

Keep in mind that each "attack" action is not a single swing of the sword. It is a short period of time fighting while actively trying to injure the opponent. So, you block one 'swing' and dodge another, during the exchange of blows that the attack action represents.

dvang said:

Keep in mind that each "attack" action is not a single swing of the sword. It is a short period of time fighting while actively trying to injure the opponent. So, you block one 'swing' and dodge another, during the exchange of blows that the attack action represents.

That's also important to keep in mind. As Dvang says a round may be quite some time where the fighters circle each other trying to get the perfect strike in. Sometimes even 2 or more strikes (like when killing more than one henchman).