This is an attempt to add more variety to human characters. This replaces the abilities gained by human characters:
Human Characters
To reflect their upbringing and individuality, Human characters have the following racial abilities:
- Diversity : At character creation, Humans begin with 25 creation points
- Favoured By Fate: Once per session, Humans may add 2 fortune dice to any single check
- Provincial: Due to their diverse natures, Humans gain an ability based on their home province (see below)
- Wound Threshold: 9 plus Toughness rating
- Corruption Threshold: 5 plus Toughness rating
Provincial Abilities
Averland
- Brigundian Heritage: Before investing any creation points, Averlanders may train one of the following skills for free - Athletics, Folklore or Ride
Hochland
- Jaeger Instinct: Before investing any creation points, Hochlanders may train one of the following skills for free - Ballistic Skill, Nature Lore or Stealth
Middenland
- Beloved of Ulric: Before investing any creation points, Middenlanders may train one of the following skills for free - Discipline, Intimidation or Weapon Skill
Nordland
- Norscan Blood: Before investing any creation points, Nordlanders may train one of the following skills for free - Discipline, Nature lore or Resilience
Ostermark
- Ungol Blood: Before investing any creation points, Nordlanders may train one of the following skills for free - Coordination, Ride or Resilience
Ostland
- Bull-headed: Ostlanders may take an additional point of fatigue and stress, before suffering any negative effects
Reikland
- Adaptable: Career transitions for Reiklanders cost one less advance
Stirland
- Suspicious: Any Charm or Guile draws targeting you from people you dont know, gain +2 misfortune dice
Talabecland
- Son of Taal: Before investing any creation points, Talebeclanders may train one of the following skills for free - Folklore, Nature Lore or Observation
Wissenland
- Hardy: Wissenlanders increase their Wound Threshold by 1