Provincial Abilities

By Phantomdoodler, in WFRP House Rules

This is an attempt to add more variety to human characters. This replaces the abilities gained by human characters:

Human Characters
To reflect their upbringing and individuality, Human characters have the following racial abilities:

  • Diversity : At character creation, Humans begin with 25 creation points
  • Favoured By Fate: Once per session, Humans may add 2 fortune dice to any single check
  • Provincial: Due to their diverse natures, Humans gain an ability based on their home province (see below)
  • Wound Threshold: 9 plus Toughness rating
  • Corruption Threshold: 5 plus Toughness rating

Provincial Abilities

Averland

  • Brigundian Heritage: Before investing any creation points, Averlanders may train one of the following skills for free - Athletics, Folklore or Ride

Hochland

  • Jaeger Instinct: Before investing any creation points, Hochlanders may train one of the following skills for free - Ballistic Skill, Nature Lore or Stealth

Middenland

  • Beloved of Ulric: Before investing any creation points, Middenlanders may train one of the following skills for free - Discipline, Intimidation or Weapon Skill

Nordland

  • Norscan Blood: Before investing any creation points, Nordlanders may train one of the following skills for free - Discipline, Nature lore or Resilience

Ostermark

  • Ungol Blood: Before investing any creation points, Nordlanders may train one of the following skills for free - Coordination, Ride or Resilience

Ostland

  • Bull-headed: Ostlanders may take an additional point of fatigue and stress, before suffering any negative effects

Reikland

  • Adaptable: Career transitions for Reiklanders cost one less advance

Stirland

  • Suspicious: Any Charm or Guile draws targeting you from people you dont know, gain +2 misfortune dice

Talabecland

  • Son of Taal: Before investing any creation points, Talebeclanders may train one of the following skills for free - Folklore, Nature Lore or Observation

Wissenland

  • Hardy: Wissenlanders increase their Wound Threshold by 1

VERY interesting.

I may recall on OFFICIAL Provincial Ability from the GATHERING STORM concerning ESTALIAN people :

  • Estalian Bravado : One Fortune Dice (white dice) to all check of Hard (3d) difficulty or higher.

Very nice - thanks! I have no such information of Empire myself so this is a good reference.

Cheers. Thats very cool, regarding Estalians. I guess i need to work on other old worlder nations then!

I've been working on a similar Idea of provincial backgrounds. Here's my take:

Averlander Human:

Horse Sense: Averlanders treat Ride as a career skill during character creation.
Friendly: When transitioning careers, an Averlander's current career is always considered to have the Social trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Hochlander Human:
Married to your Bow: Hochlanders treat Ballistic Skill as a career skill during character creation.
Woodsman: When transitioning careers, a Hochlander's current career is always considered to have the Rural trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Middenlander Human:
Menacing: Middenlanders treat Intimidate as a career skill during character creation.
Blood of a Warrior: When transitioning careers, a Hochlander's current career is always considered to have the Combat trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Nordlander Human:
Hardy: Nordlanders treat Resilience as a career skill during character creation.
Blood of a Warrior: When transitioning careers, a Nordlander's current career is always considered to have the Combat trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Ostermarker Human:
Tale-Tellers: Ostermarkers treat Folklore as a career skill during character creation.
Unappreciated: When transitioning careers, an Ostermarker's current career is always considered to have the Menial trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Ostlander Human:
Cool Headed: Ostlanders treat Resilience as a career skill during character creation.
Skilled: When transitioning careers, an Ostlander's current career is always considered to have the Specialist trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Stirlander Human:
Farm Handy: Stirlanders treat Animal Handling as a career skill during character creation.
Under a Shadow: When transitioning careers, a Stirlander's current career is always considered to have the Rogue trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Talabeclander Human:
Knows the Land: Talabeclanders treat Nature Lore as a career skill during character creation.
Woodsman: When transitioning careers, a Talabeclander's current career is always considered to have the Rural trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human
Wissenlander Human:
Canny Speakers: Wissenlanders treat Charm as a career skill during character creation.
Cosmopolitan: When transitioning careers, a Wissenlander's current career is always considered to have the Urban trait.
Diversity: As Reiklander Human
Favored by Fate: As Reiklander Human

very cool ideas, both of them!

Phantomdoodler ones seems to bring something of more impact for the characters' starting career, as the opportunity to begin with one more skill trained for free.

arscott ones seems more balance with the original proposition of the official rules, weighting on career transitions just as the Reiklanders. the extra ability of being able to treat a specific skill as a career skill seems balanced to me, comparing to the constant possibility of the Reiklanders lowering career transition by 1. it isn't for free, just another option for investment, and it wouldn't be used if the career chosen already has that skill listed, just as a Reiklander changing to a career that already has the cost of 1. oops... the Reiklanders' ability Adaptable does allow them to lower the career transition cost to 0.

so what I would add, arscott, is that this career reduction cost by birthplace should be applied even when reducing career transition to 0. that would equilibrate with the Reiklander's Adaptable.

also, please notice that with the release of the Player's Guide, the Ostlanders' Skilled special ability would mean nothing the way it is written here.