I really like the concept of chaos stars and that something bad or unforeseen happens when you roll them. But am I the only GM who has difficulties with coming up with interesting results for them? In my sessions we see them all the time. A single round of combat often sees at least 2-3 chaos stars. With spells and miscasts there's a perfect balance, but for other actions they occur too often and most cards don't have effects for them. Tripping and falling down in the mud more than once in 30 seconds feels a bit...silly. I think the chaos stars are more fit for a D20 system where the power of chaos would be significant but not that common.
Any ideas here? Of course you can always just treat them as a bane, but that doesn't feel like the proper way to go.