When you're a fresh rank 1 with decent stats and perhaps two advanced defence cards, the attack vs. defence balance is pretty good.
When you get to rank 3 however, your offensive capabilities have increased a lot, while your defensive capabilities have just increased very slightly.
I don't like this balance very much, but I am at a loss in terms of finding a good solution or house rule.
I have already tried adding black dice for training in relevant skills to the attack, but it introduces up to three extra dice to pools without having a noticable impact on the result. It doesn't work.
I have tried changing the challenge die to make success harder, but this doesn't scale very well with low rank characters or out of combat checks. It didn't work very well.
I want rank 3 characters to be better at attacking others, But I also want them to be better at defending themselves.
What I would really want was for a rank 3 vs. a rank 3 character to have about the same hit ratio against each other as a rank 1 character vs. a rank 1 characters. Using the logic that while a well trained warrior is better at attacking, he will alwo be better at defending and two well trained warriors can have a long fight because they are also good at defending instead of just giving advantage to the one attacking first.
Any ideas?