A tactical empire deck, designed to strike behind enemy lines, avoiding direct combat when possible.
Utilizing Lizardmens natural prowess at guerilla warfare to eliminate enemy forces without direct contact.
Units - 29
Friedrich Hemmler 3
Wilhelm of the Osterknacht 3
Gryphon Legionnaire 3
Rodrik's Raiders 3
Free Company 3
Gold Wizard Acolyte 3
Jade Acolyte 2
Knights Panther 3
Spawn of Itzl 3
Skinks of Sotek 3
Supports - 12
Church of Sigmar 3
Derricksburg Forge 3
Knight Training 3
Warpstone Excavation 3
Tactics - 12
Called Back 3
Forced March 3
Douse the Flames 3
Innovation 3
Empire Charge! weighs in at 53 cards
Straight forward deck with focus on control and attack.
The recipe may be simple, but it packs a considerable punch.
The weaknesses of the deck are judgement and troll vomit, due to the large amount of units, and general lack of development synergy.
More to the point; it's a very fun deck to play, which tend to leave some interesting decisions to be had during the games.