Okay, so I'm assuming my interpretation of "Cannot do an action of the same type more than once a combat turn" to be any action of same sub-type, right?
This means any action with the attack subtype, or other subtype, cannot be used in the same turn.
Before, I'd feared that we were incorrectly handling the Feint action, but thankfully the Errata changed its subtypes to make it useful again.
However, I'm about to hit them with all sorts of nastiness from Emperor Protects, which means the nastiest genestealers I've seen in all the 40k RPGs. I'm wondering if other GMs here can give me interesting combinations of actions, or uses of individual actions I can recommend to players in case they're in a bind.
Thankfully my group has the use of squad mode abilities down so that's not an issue, but sometimes someone gets caught out alone, or in solo mode, and needs a way to not die.
For example, has anyone really made use of the Maneuver action? Do you get a free attack if you succeed in the opposed test and force the opponent to move 1 meter away?