Hey everyone! Long time player, short time lurker, first time poster. I have a bunch of ideas for original content, including expansion boards, but I've decided to start with something a little smaller that I think could be fun. Please tell me what you think or if it's been done.
The Traveling Carnival is a location that appears and moves in the streets, much like a wandering gate. However, it's its own location with its own encounter deck. I'm thinking the encounter deck would be divided into 2 sections. The top would be a normal encounter. The bottom would have a "game", which would have a cost (usually money) to allow the player to roll on a table and ignore the normal encounter.
Example:
Traveling Carnival: That clowns laugh is disturbing, almost knowing. Roll Will(-2) to resist losing 1 point of Sanity and moving out of the Travelling Carnival to any adjacent location. If you pass, you may question the unhinged man, gaining 2 Clue tokens but losing 1 Sanity.
Games:
"You there! You look like someone who knows how to handle a gun. Care to try your luck at the air riffle?"
Pay $2 in order to ignore the above encounter and roll a die. Consult the table below to determine the effects of the roll:
1: You don't hit a thing. You realize you are
Cursed
!
2: Someone cut your pocket while you were playing! Lose $3 or any item (your choice).
3: The gun misfires! You lose 1 Stamina but regain your $2.
4: You win an adorable stuffed animal! Gain 1 Sanity.
5: What a prize! Draw 1 common item.
6:Bulls eye every time! As you draw 1 common item as your prize, you realize you are also
Blessed
!
This layout encourages players to enter the location with money (like you always should when visiting a funfair), and gives them the option of rolling random effects on random tables instead of encounters they cannot, or likely wont, pass. I'm also considering random stalls (pay some amount of money to look at the top 3 cards of an item deck and buy them as normal) as possible alternate encounters to games, but static effects are the opposite of random rolls so I'm not sure. In fact, all of this has potential balance issues because of the additional options it allows, and other mechanical issues such as slowing down the game (imagine someone drawing 2 encounters and trying to decide between all of the options!).
As for carnival movement, I'm not sure what dimensional symbol to give it. I'm thinking monsters can be at it's location normally, but are dragged with it when it moves (as are players). Also, if it runs into an actual wandering gate, I'm thinking it disappears, leaving monsters on the gate and investigators sucked into it! It also might disappear if it collects too many monsters considering the problems it's wandering and collecting beasties could bring. The carnival would reappear the next time a gate with its symbol appeared, in the streets adjacent to it. Thoughts?