Guess I'm not the perfect guy to write down this but I'm amazed what I saw yesterday :
First, do you remember Nate's Article on the Old Board called "Polar Opposite". Let me remind you:
" A second, and at first glance un-related option, is to turn your Polar Events into semi-perpetual effects via the Realm of Ice and Death.A good player may be able to deal with a single Polar Mirage, but mirage after mirage, turn after turn, is enough to drive the most stable investigator batty, and the most crazed cultist sane. And it doesn't necessarily stop with a single Polar event... you can put two, three, or more Polar event cards on the Realm of Ice and Death, increasing your tactical options each time, and leaving your opponent guessing. And the fact that you can prevent yourself from winning the Conspiracy by re-triggering the attached Polar events means that they'll be at your disposal as long as you need them."
And guess what ?? I played yesterday with my Polar Hastur deck (which isn't tier 1, I know ....but still fun) and I just remind me the text of the Realm :
" -- Neutral --
Realm of Ice and Death
----------------------
Type : Conspiracy
Coût : 1
Icones : TCAI
Descriptif : After a Polar event is played, attach that card to Realm of Ice and Death. A Polar event card a player owns can be played from Realm of Ice and Death as if it was in that player's hand by removing 1 success token from Realm of Ice and Death as part of the cost of that event.
Flavor text:
Illustrateur : Tim Arney-O'Neil
Info Collectionneur : AMM F20 "
And I discovered that, in fact, this card is the biggest prison for the polar deck ever.
Imagine I'm not the one playing the card + my opponent manage not to let me win tokens on it ... by any means ... I would got screw in the second : Hypothermia and Antartic wind won't work anymore, as there won't be any Polar which goes to my discard pile once realm hit the table.
My opponent can lock my deck down for 2 Polars on 5 , which are the biggest effects both. Only my performance artist would save me once, by selfdestruction, to save one card .
So, this card isn't a powerhouse for me, just a mastertrap for player's who know how to use it.
Weird, isn't it ????