So one of my players was wearing full plate when the boat he was in was blasted out from under him in TGS campaign ...
I said there was no real way he could swim, and that the best he could hope for was to try and strip the armor off. He thought I was being to strict because his character was strong and had athletics trained. I usually don't like just saying no, so I said he could role the encumberance of the armor in Challenge die to stay afloat. In this case the plate was superior quality and had a reduced encumberance of 6, so it would have been a 6d challenge. I was considering making this the standard for armor (encumberance = # challenge die for swim skill check) when swimming.
1) If you allowed a player a roll to stay a float in full plate what would it be? Was I being too tough? Would you allow a roll at all?
2) Do you allow for challenges beyond Daunting (4d)
3) What kind of rolls would you give other armors for swimming checks?
It turned out that before this character could act his co-player, who was getting ready to throw a grappling hook onto the bad guys boat from shore, instead throwed the rope to his party mate. I made him make an athletics check to hold onto the rope and while being dragged to shallow water ... so he never had to swim, but I was wondering what others thought ...
It wasn't intended. Happy to hear that it was useful though.
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