Hello everyone!
I'm going to be the Game Master of a DeathWatch campaign in a few weeks. In preperations I've read the rulebook and now created a character so I will know what to expect when my players create theirs. I did stumble upon a few oddities however, most which are probably explained in the rulebook, but I must have missed it! Anyway, the questions:
1. What are trained skills?
I looked over the skills on the official character sheet and got slightly confused. The skills got four boxes after them, each labled Basic, Trained, +10% or +20%. Now, I understand what +10% and +20% is (the second time you gain the skill, you check this box, right?), but I'm unsure about the Basic and Trained boxes. At first I thought Basic was skills that everybody could try and do, although at half their characteristics, and Trained skill was just a different word for Advanced skills (which only those characters who are trained in can attempt to do). But looking at some of the skills, such as Awareness and Silent Move which have both Basic and Trained boxes check, I became unsure. A skill can't be both Basic and Advanced at the same time, can it? So.. can someone explain to me what the Basic and Trained boxes represent?
2. Deathwatch Training Talent for free, correct?
I get the Deathwatch Traning talent for free when creating the character, correct? It isn't on the character sheet with all the other talents and traits DeathWatch marines recieve before the game starts, which made me unsure!
3. Medicae advance and Apothecary
So I created a Apothecary which automatically get the advanced skill Medicae (which, again, made me confused. Do I tick both the Basic and Trained boxes or what?
). He can also chose the Medicae advancement in his Rank 1 advancment tree. Is this just a redundancy? I guess he'll have to wait till a later rank to get that Medicae +10?
4. Do the 1000 XP the PC start with add to the 13,000 they begin the game with?
If I understand things correctly the PC starts with 13,000 XP. Does that mean that after character creation, the PCs now have 14,000 XP? Sounds logical, but I have to be sure.
5. Hardy and Autosanguine the same?
Hmm, Hardy and Autosanguine have the same cost, but Autosanguine is much better. What gives?
(Edit, read the FAQ. Only 100XP for Hardy. Still, why would anyone take that over Autosanguine?
).
6. Nathrk..narthec.. naarkk.. ARGH!
How do you prounounce Narthecium?
7. Rending
Other than beign a type of damage, rending have no further effect on the game (other than critical hits)?
8. Heavy weapons and firing while moving
So I got the armour history which made my marine better at firing weapons on the move, which include being able to fire Heavy Weapons on the move. The question is, does it say anywhere in the book that I can't move and fire with a heavy weapon? Anyone got any details on this?
Well, that's it for now. Thanks in advance everyone!
/David