Creature Encounter Design

By Mage Knight Kevin, in WFRP Gamemasters

Hi,

I'm running a WFR 3rd edition campaign right now, and just picked up the Creature Vault and Creature Guide. Quick question:

There are many different action cards I can use with, Greenskins, for instance. When I'[m setting up an encounter, is it up to me as GM to select a subset of available Action Cards that these monsters will use...or should I have all of them available to use at any time?

I know it seems like a stupid question, but here's the thing...if all cards are available, I as GM could more easily get overwhelmed with options and likely miss something important in the gameplay. On the other hand, if I use a limited subset of available Action Cards, I'm artifically reducing the potential deadliness of the encounter, throwing off game balance (?).

What do you guys do?

Thanks,

Kevin.

Just choose a few (2 - 4, maybe) that you think will be useful and reflect the particular type/attitude/situation of your monster. That should be enough. Just as a PC only has access to a few non-basic actions, there's no reason to give vast amounts to your standard foes.

Follow up question on the creature "party" cards. There are slots for Tactics (and so on). Again, is it up to GM discretion to pick the slotted talents...or have I missed something in the rules (very well could have).

Kevin.

Yep. Again, just choose a Talent that you think reflects the feel of that particular enemy.