I was play testing a scenario using the henchmen rules when this occurred. I'm having difficulty thinking about how to explain it to my players.
A hunter declares an attack at goblin henchmen (using three goblin henchmen with total toughness equally nine, 3x3=9 wounds) using accurate shot at medium range. With an agility of 5, plus training & specialization (amount to 3 characteristic dice, 2 conservative dice, one expertise die for training in weapon skill, and one fortune for specialization in crossbow including two additional fortune dice for taking two stress under the accurate shot care) vs. 2 challenge dice for medium range and two misfortune dice out of the monster pool), the hunter hits the target for +2 damage, including 2 extra damage per stress suffered which amounts to a whopping 15 points of damage. This exceeds the henchmen toughness of 9, killing the henchmen.
Explained as follows:
"Your years of training and experience assist you in awaiting the best possible time to pull the trigger. Wait...wait...now! You release your bolt exactly at the moment three goblin are running single file and pierce you combatants directly through the head pinning them to a nearby tree"
The best I can do.
A: Am I running this correctly?
B: If this occurs multiple times which I'm guessing it will what are other ways to explain this incredible use of one bolt. It seems easier to do with swords as you can hack and slash multiple opponents.
