It occurs to me that the greatest benefit any future expansion of CtBG could offer is to increase the number of players beyond four. The chief problem is that it is important to set the starting locations so that nobody is positioned on the board at a tactical disadvantage relative to everyone else. So, for instance, you can't just build a square and set the fifth player in the middle. That would be an egregiously disadvantageous spot (that capital is primed get pounded from all directions.
I'm not a left-brained person, but I guess it would be possible to set up a six player game in a hexagon formation. Five players though...I have no idea how to do that using squares while maining symmetry among the starting locations.
Any thoughts?