The Thousand Thrones 3rd. Ed. Conversion (Ch 1-5 personal notes)

By Gallows, in WFRP Gamemasters

Here's the first five chapters of my Thousand Thrones conversion. It's just my personal notes, so it's not something I have made with public release in mind. I haven't converted all NPCs, because for many general NPCs I just used standard stats from ToA or reused some of the NPCs I had created. A few people on the boards expressed an interrest however so I am uploading it all to dropbox. I'll finish chapter six to nine at a later date, but I honestly don't know when. Perhaps you'll find it useful, perhaps not. But it's here for you to check out. If you're a player, you shouldn't read it of course lengua.gif

General Notes

Chapter 1 Notes

Chapter 2 notes

Chapter 3 notes

Chapter 4 notes

chapter 5 notes

Item cards

This looks very nice, thank you very much! I will start my TTT campaign next month, so this saves me a lot of work :-)

Thanks a lot, your work is much appreciated. TTT is still planned for sometime in the far future, but these notes will prove valuable then. Keep up the good work!

Thanks a lot, i just started my preparation of this campaign, i will use your work with pleasure.

Thanks Gallows ... this looks great. Very much appreciated.

Wow. Very very very nice work!

Excellent work Gallows! I'd be interested in hearing how the game balance in TTT holds up using v3 mechanics. With your permission, it would be great if we could host these conversions on the LF TTT Expansion page.

This is incredible! Thank you ever so much!

Herr Arnulfe said:

Excellent work Gallows! I'd be interested in hearing how the game balance in TTT holds up using v3 mechanics. With your permission, it would be great if we could host these conversions on the LF TTT Expansion page.

The balance is very good. I just use a general rule for determining the difficulty of rolls. +0% is an average roll and then dice are added/ subtracted from that point with +30% being a simple check. -20% is a hard check and -40%+ is a daunting check.

Feel free to use my notes and host them on your website :)

I'm just glad people find it useful.

thanks very much, this is excellent work.

I plan on doing TTT this fall, by that time hopefully you will have the rest of your notes available for download.

Again thank you very much and good gaming

Chapter 6 is finished and chapter 7 is almost done (most likely tomorrow).

Are you going to include conversions for the fan extensions for TTT as well? Just out of curiosity.

doc_cthulhu said:

Are you going to include conversions for the fan extensions for TTT as well? Just out of curiosity.

No sorry, because I am not using the expansions as a whole. I pick a few things from them (especially handouts that fit right into the main story). I have in #6 mentioned how I used some expansion material and inserted links to the site hosting them though. But since I am not playing the expansions, I won't convert them. :)

The TTT expansions reference many statblocks in NDM and the WFRP Companion , so converting them to v3 would be a major task, especially for someone who doesn't own those books.

Herr Arnulfe said:

The TTT expansions reference many statblocks in NDM and the WFRP Companion , so converting them to v3 would be a major task, especially for someone who doesn't own those books.

Yeah... I do have both though, but much of my conversion is done as I prepare for the sessions, so it's very little extra work I put into it in terms of other people reading it.

Gallows said:

Yeah... I do have both though, but much of my conversion is done as I prepare for the sessions, so it's very little extra work I put into it in terms of other people reading it.

Why aren't you using the expansions, incidentally? We're always welcoming feedback both positive and negative as we move forward with the project.

Herr Arnulfe said:

Gallows said:

Yeah... I do have both though, but much of my conversion is done as I prepare for the sessions, so it's very little extra work I put into it in terms of other people reading it.

Why aren't you using the expansions, incidentally? We're always welcoming feedback both positive and negative as we move forward with the project.

I like the expansions a lot, but I find TTT to be quite long as it is and we're eager to start TGS (We have already played about 13 sessions of 10+ hours and we will end up around 150+ hours before we're done). I just use bits here and there to spice up the campaign. I like the handouts a lot and have used many of them and introduced a few twists into the plot while keeping the original chapter structure. :)

When you're done, it would be great to hear about any holes in the campaign or ambiguities that you feel could be smoothed out for subsequent expansion material. Active TTT GMs and playtesters are a rare and valuable resource for us at this juncture.

Herr Arnulfe said:

When you're done, it would be great to hear about any holes in the campaign or ambiguities that you feel could be smoothed out for subsequent expansion material. Active TTT GMs and playtesters are a rare and valuable resource for us at this juncture.

My first thought is Chapter 2. That chapter is downright goofy and It feels like it's completely detached from the campaign. Like a random scenario inserted. It serves no purpose at all for the storyline or for the general mood of the campaign. Then suddenly a vampire appears. The chapter should have been much more refined with a better investigative plot leaving some valuable clues for later chapters. If I had to run it again I would have changed the entire plot so the player ended up getting a job as guards for the vampire. I would have left the entire vampire fight out of it and instead focused on the murder in the village, while leaving small clues about their employer. I would want the players to get a good (but mysterious) relationship to the vampire, only for him to return later as a villain. Perhaps the players would slowly uncover this throughout the other chapters, before meeting him again at the wedding in chapter 7. I know the blood lines don't fit, but I'd figure something out. Something along those lines anyway gran_risa.gif

Gallows said:

My first thought is Chapter 2. That chapter is downright goofy and It feels like it's completely detached from the campaign. Like a random scenario inserted. It serves no purpose at all for the storyline or for the general mood of the campaign. Then suddenly a vampire appears. The chapter should have been much more refined with a better investigative plot leaving some valuable clues for later chapters. If I had to run it again I would have changed the entire plot so the player ended up getting a job as guards for the vampire. I would have left the entire vampire fight out of it and instead focused on the murder in the village, while leaving small clues about their employer. I would want the players to get a good (but mysterious) relationship to the vampire, only for him to return later as a villain. Perhaps the players would slowly uncover this throughout the other chapters, before meeting him again at the wedding in chapter 7. I know the blood lines don't fit, but I'd figure something out. Something along those lines anyway gran_risa.gif

We do have some ch 2 expansion material in development, although it focuses more on the Blauesblut (making them part of a larger grand conspiracy) than on Wilhelm Hollenbach. Hollenbach remains mostly a tragic, pathetic figure, although we have some ideas for working him into the Dream Magic metagame as he languishes blood-deprived in the Strigany wagon with a Tzeentchian vampire's blood in his veins. There's also some additional linking material between ch 2 and Mad Orlock and the Drakwald Strigoi.

Gallows said:

My first thought is Chapter 2. That chapter is downright goofy and It feels like it's completely detached from the campaign. Like a random scenario inserted. It serves no purpose at all for the storyline or for the general mood of the campaign. Then suddenly a vampire appears. The chapter should have been much more refined with a better investigative plot leaving some valuable clues for later chapters. If I had to run it again I would have changed the entire plot so the player ended up getting a job as guards for the vampire. I would have left the entire vampire fight out of it and instead focused on the murder in the village, while leaving small clues about their employer. I would want the players to get a good (but mysterious) relationship to the vampire, only for him to return later as a villain. Perhaps the players would slowly uncover this throughout the other chapters, before meeting him again at the wedding in chapter 7. I know the blood lines don't fit, but I'd figure something out. Something along those lines anyway gran_risa.gif

I made some changes to chapter 2...
First, I turned the Blauesblut into a secretive lot of "Wulfen": a kind of (non-evil) lycanthropes linked to the ancient worship of nature spirits (see "A Private War"). The ability to turn into a wolf is a well guarded secret of the von Speier family, said to run in their blood. The von Speiers fear that if their family secret was to be discovered, they would immediately be declared heretics and the entire family would lose its privileges as nobility and be driven into exile or worse. The 'Blauesblut' was formed some years ago to guard their secret. (Not all of the Blauesblut are Wulfen, but all of them are fanatically loyal and convinced that the ability to turn into a wolf is a gift from the gods.)
When the Blauesblut sneak up on the PCs, they do so in wolf form, explaining why the PCs don't notice. They change to human form just before they surround the PCs. If Expansion #2 is used, the PCs may catch sight of hound-like shadows in the woods that seem to stalk the boat along the riverbank. If/when they stop for the night, or stop to investigate, they are surrounded. The PCs are questioned but not arrested, not even if there are silly 'Wanted' posters all over the place. The PCs are invited to visit Pfeifeldorf, though.)
Outwardly, the Blauesblut pretend that they are concerned with the 'evils' of primogeniture. It's a rather silly cover, but people are buying it.


Over the last year or so, Lennhardt von Speier has shown signs of turning into a werewolf: a blood-thirsty animal, completely different from a Wulfen! The call of the wild is an ever-present threat to the Wulfen and only strict and self-imposed rules of the von Speiers are keeping them safe. Lately, Lennhardt has taken to hunt on his own as a wolf, and to take delight in killing, becoming less and less careful about what and where he hunts. Lucas fears that Lennhardt will expose the von Speier secret and bring down the entire family. Still, Lennhardt has strong support from his father's regular troops, and Lucas is no match for him. The Blauesblut is keeping an eye on Lennhardt but he rather laughs at them and his baby brother, arrogantly not seeing them as much of a threat.
Then something unexpected happened. A pack of Strigoi vampires fought the Blood Dragon Hollenbach in some weird vampire vendetta. Lucas found Hollenbach's body as per the adventure and brought him to the crypt. Lucas was sticken by a fever and a delirious plan was formed: the vampire could rid him of his brother. As an added bonus, Lucas would then destroy the weakened vampire, become a local hero and win the trust of his father's men.
Lucas asked Caspar Schmidt (called Messerschmidt in Expansion #2) to sneak around in Pfeifeldorf, first to kidnap animals for the vampire to eat, and then to plant tracks pointing to the vampire, including the torn piece of Hollenbach's cloak. Caspar suggested to Zecharius Lauer that they should search the area around Frau Gertrudt's henhouse for 'clues' (since that's where he left the piece of cloth). Caspar was not a very subtle man. However, it turned out that frau Gertrudt did not want her henhouse searched. As the local wise-woman and an initiate of Rhya, she has suspected the truth of the von Speier's for a long time, and acknowledges them as the true rulers of Pfeifeldorf by divine right. When the animals started to disappear, she assumed that some Wulfen was hungry and careless; and while she pondered how to bring the disapperances to von Speier's attention she did NOT want them investigated. When Caspar went out at night to move the clue somewhere else, he could not find it again (Old Eysen had taken it). Caspar was a nervous wreck and pestered the unsuspecting Lauer about the un-investigated "evidence" by the henhouse. It turned into a quarrel, and that very night Caspar "committed suicide".


Lauer has been asked by the Blauesblut to follow up on Caspar's "evidence", and when the PCs arrive in town, Schade tells Lauer to enlist their aid. The plan is that the PCs should eventually lead a mob to the crypt. However, Lauer does not want to mention his quarrel with Caspar to the PCs, so he lies and says that frau Gertrudt has been pestering him about the missing chicken. When the PCs talk to frau Gertrudt, she denies this and asks them "not to bother about my Gretta". Some fox took her, it happens all the time, and it's just a fricking chicken anyway. The obvious contradictions should serve to pique the players' interest. Rather than the railroady setup of TTT, the PCs may *choose* to investigate, and if they don't, well so be it.

I'm still reading the entire book (just arrived at chp VII) in preparation of running this campaign.The overarching story is quite inspiring, but the realization have many downfall IMO.

I too think that chp2 is totally random and it end in a plain silly manner: von speier says something like "you know...it happens i have a vampire puppy in my crypt...would u mind go there and slain him, please?"...totally gross, and u have to push the players there by night?? otherwise how the strigoi could manage to kidnap the blood dragon during the day? vampires are not supposed to turn to ashes from sunlight?? the short encounter whit river strigany in the expansion is far waaaaaaay better!

Also the involvement of wood elves seem totally random...and there are way to many reiterations of the sames clichè all way down the campaign....the PC keep find their witnesse death colds (after the 5th time is sooo boooooring!) whitout any consistent explanation. Chapter VI is the EXACT COPY of chapter III: the elves want Karl dead and then again a vapire interrupt theirs plan. I'm thinking to skip it altoghether since it doesnt add anything to the story, save for yet another vampire bloodline involvement, promptly twarthed by players...and then again the child got "kidnapped", put in a coffin (AGAIN???!!! poor child) and player are sent (again) after him...totally unimaginative!!!

I also think that involving too much different enemies is not that good...no need for different vampires septs...and maybe i'm even thinking to get rid of nurgle cultists, which doesn't belong to TTT prophecy...if only i would not like to try disease rules soo much! i hope the nurgle theme will at least wrap up good at the end...

Generally speaking, i'm also going to switch the early chapters order cos' it seems to me the players are too heavly biased agains karl as soon as the end of chapter I (is born from a mutant, the crusade cause fuss wherever they go, and player get asked to kill him even before they get a chance to meet the poor child!!). This is a waste of karl roleplay potential: relying only on a WP check to instill love for the child in player's CHARACTHER is madness! the PLAYERS are the ones who must love the boy: they have to see him as a deity, their only hope to get relieved from nurgle's rot, their only chance to bring justice to the lower class of the empire in face of the nobles and rich priesthood privileged class. Only after this they must be deluged to find him a mutant!

Aaaahh...a big work to do on this mess, apart from simply converting it! sad.gif

Yeah I was a bit bored with the ending of chapter 6 as well, but the rest of the chapter is great. I didn't linger though and the fight was over quickly as the vampire fled. We had some great fun with the play though. We were laughing as the weak wizard and the elf pushed the big boar around like school girls. The wizard ended up in the role as Grimgut the orc chieftan and had to face the huge man trying to kill him. It didn't help that the wizard has no weapon skill, was in a chain mail and couldn't very well use magic on the stage. He has a wooden axe though. The wizard wanted to try to fake death and had to make a guile check, he was successful and wanted to make it look like he rolled off the stage which required another check... he failed. The big guy wanted to finish him off and hit him again, knocking him out. The next round the big guy had had enough and wanted to smash the brains in on this "orc". It was all over for the wizard unless the enemy somehow missed. He didn't have time to try though, because the elf used his fake out card to shoot first. The wizard almost died but an incredible pistol shot from the elf, hiding behind some scene props, killed the big man in one shot. The elf had the round before set the scene on fire trying to create panic and save his mate without giving anything away, but in the end he had to shoot - much to the satisfaction of the wizard.

Gallows: are your 3e conversions finished to the end of the campaign? I'm uploading some stuff to LF this afternoon and figured I would add this too if it's ready. You can email me at:

jhornborg (at) gmail (dot) com