Fire Damage

By TechVoid, in Deathwatch Rules Questions

Siranui said:

Shouldn't we not be further discouraging players from using things other than Heavy Bolters?

But I am talking about deliberately setting this thing off, not them having exploding due to malfunction or a stray shot.

Yes, those flamer are sacred artifacts. But in my interpretation, some Space Marines have a no-holds-barred mentality. The former hive gangers, brutal criminals, etc drafted into the SM ranks, you know? Those who'd follow an Inquisitor's exterminate request of innocent civilians without a second thought.

Alex

I... think you're mixing your marines. Those recruited ones are from Starcraft. In WH40k, as I have been given to understand, indoctrination into the chapter starts at eight or so.

No, I am just drawing a bit from Rogue Trader-era lore.

Alex

There's still precedent for hive gangers in Chapters.

And for self-destructing heavy flamers...

JBento said:

I... think you're mixing your marines. Those recruited ones are from Starcraft. In WH40k, as I have been given to understand, indoctrination into the chapter starts at eight or so.

It depends on the chapter. The intro section in the DW core book does a decent job of explaining *current* fluff on how Space Marines are made (note it may break the rules from previous versions of TT and novels). It depends a lot on chapter, but there are lots of references to hive gang leaders/members, criminals, vscous killers, etc. being inducted into the chapters. They are after all creating killing machines (just, IMHO, not mindless ones).

I would tend to agree that some marines would try to win a fight by any means neccesary, some even stooping to the level of corrputing themselves (using polluted items, etc.) in an attempt to do the will of the emperor and save humanity and the empire.

as for flamer damage, blast(1) for every two remaining shoots, (6 shots left = Blast(3) ) if u think that flamer fuel is also highly explosive in nature, stupid idea but Wh40 AdMech mumbo jumbo can say different. Normal flamer damage, more flamer liquid dont always mean hoter burning for that u need more oxygen.

Also in RW most flamers have 2 or more components that need to be mixed to be flamable and simple piercing of container with fuel will do nothing.

And RT era space marines are heretical and unmanly now.

boruta666 said:

as for flamer damage, blast(1) for every two remaining shoots, (6 shots left = Blast(3) ) if u think that flamer fuel is also highly explosive in nature, stupid idea but Wh40 AdMech mumbo jumbo can say different. Normal flamer damage, more flamer liquid dont always mean hoter burning for that u need more oxygen.

Also in RW most flamers have 2 or more components that need to be mixed to be flamable and simple piercing of container with fuel will do nothing.

And RT era space marines are heretical and unmanly now.

No but explosion might mean that simulation-wise about every location would get hit. Thus a much higher damage might be justified.

Just as in... you know... Ultramarines. gran_risa.gif

Alex

Aren't there rules for the use of the Demolition skill and and damage formula based on kilograms used?

Just checked the Inquisitor's Handbook - we're looking at 2d10 x kg Energy damage, with a Blast of 4 x kg, normal agility test or catch on fire if damaged. Backpack tanks carry HOW many shots? Heavy Flamers weigh HOW much?

*Quick Glance*

Based on that 10% weight rule of thumb, a human's Heavy Flamer would be 4.5 kg of fuel. Round down a bit, thats 4d10 E damage with Blast (16).

Based on the same rule, a Heavy Flamer alone would have 6.5 kg of fuel, and a backpack ammo supply equivalent to 7.5 tanks gives us...~45-48 kg of astartes-grade promethium.

90d10+ E, Blast (180)? Suicidal explosive, indeed. Silly, silly linear formula.

So,

Ross Watson just confirmed my initial question:

> Rule Question:

> Greetings,
> I just wonder if I get this right. An attack by Flamer weapon treats armour points normally.
> Only when the opponent suffers from catching fire his armour points are ignored?
>
> Best regards,

[..]

Hello there!

Correct.

[..]