During game setup the number of resource tokens is scaled with the number of players (1 resource per player) in the game.
For the buidlings the rule doesn't state a similar scaling (or I didn't find it). In consequence during the 2-player games we have played
so far, each city had 7-8 buidlings (up to 4 harbours) which significantly accelerated the game. For example it was possible to play a research card each round (even tech 4 cards could be played without gathering trade over 1-2-3 rounds). Due to the acceleration the game has less rounds and less movement phases for the armies and a military victory seems to come a little bit to late with regard to a tech or coin victory (all 2- player games have been "far away" from a military victory even though a player tried to conquer cities/ the capitol).
Does anybody made the same experiences? Does anybody already made some house-rules with less buidlings when playing with less people?
Or is it the same in a 3-4 player game?