First of all I´d like to say that CoT has turned into a real pearl of a game in my collection. Fun and easy to learn it has skyrocketed on my gaming groups cool´o´meter.
One point however is that I cannot quite wrap my head around an aspect of the movement rules. Namely the rule stating that no character can pass through another character unless he is fleeing. This essentially means that your own gang bars your progress, unless of course you´re in a hurry in which case they´ll gladly let you pass. That part just doesnt make alot of sense to me. Not only do you have to take the other gangs into account when moving around but also your own gang, which kinda makes moving around a bit clunky when you have to move 1 figure a square just to be able to move past him.
Am I the only one puzzled by this?
All right, I give up. I combed through this forum, sorted the real from the unresearched, and presented them with explanations of house fixes
to the game's designer
, who said, in his native tongue, that if he had more time he would have made passing your own gang members permissible. That's the clearest possible hallelujah from the sky proof that this rule is unnecessary and you
still
... wow... I guess some people you just can't reach.