Hello,
I am very new to GM'ing and have a slight dilemma.
I, like probably like most of you other GMs, have one of those overzealous "red mage" players that can't seem to understand that despite what the rulebook says, it's up to the discretion of the GM to allow it or not. For example, his current argument is that the rulebook states that you can attach a grenade launcher to "any" weapon, therefore he wants to attach a grenade launcher to his combat knife. I'm half-tempted to let him do it, and when he uses it in close proximity allow him to blow his dumb self to bits in the process.
My REAL problem is this:
In an attempt to derail some of the more "unethical" (for lack of a better word) specialty and weapon combinations (ie. A librarian who rarely uses psychic powers, but rolls around with missile launchers and other heavy weapons), I was looking to enforce the Weapons Training (xxxxx) rules, so they would have to get the training for certain weapons before they had access to the more powerful weapons. But as I go along, I noticed the Astartes Weapons Training gives them the ability to use EVERYTHING except exotics. Is there any reason why both would be in the book? It doesn't make any sense to me. In that case, -IF- I was dumb enough to allow it, I'd have 5 jet-packing, assault cannon weilding librarians raining lead and psychic hell from the safety of the skies.
Fortunately, it hasn't gotten to that point yet, but my players are THAT imaginative. As their characters grow in experience and renown, I foresee the idiocy level rising in the future.