Touched by the Fates and Righteous Fury

By qcipher, in Deathwatch Rules Questions

Hi, quick question as I read The Emporer Protects adventures. There's a broken down Inquisitor that has Touched by the Fates and 0 fate points, but it notes that he can still do Righteous Fury.

There's also some Alpha Legion marines and an Alpha Marine Leader in the second adventure. The leader and marines don't have Touched by the Fates, so that means they can't do Righteous Fury?

In all honesty I'm OK with that, considering the already unholy amount of damage that marines can throw down, plus they even more ungodly Righteous Fury, but Ijust want to make sure.

As I understand it, and as our group plays it, Righteous Fury is only applicable to players characters and NPCs who have Touched by the Fates.

I guess the reasoning is that the player characters are acting on behalf of the Emperor, and therefore his gaze, influence, karma, or whatever, may intervene on their behalf. Enemies of the Emperor or lesser characters are not granted this boon. Those NPCs with Touched by the Fates are usually powerful/significant characters and may be gaining benefits from the forces of Chaos.

In addition my group uses the same system many posters to this board use. We tone down Righteous Fury to follow the old rules from Rogue Trader and Dark Heresy. Which says that only the specific die that resulted in a Righteous Fury Result is rerolled and it gains no additional modifiers. So, for example, if a Bolter (2d10+5) rolls 4 & 10 only that die which rolled 10 would be rerolled to grant bonus damage.

qcipher said:

Hi, quick question as I read The Emporer Protects adventures. There's a broken down Inquisitor that has Touched by the Fates and 0 fate points, but it notes that he can still do Righteous Fury.

There's also some Alpha Legion marines and an Alpha Marine Leader in the second adventure. The leader and marines don't have Touched by the Fates, so that means they can't do Righteous Fury?

In all honesty I'm OK with that, considering the already unholy amount of damage that marines can throw down, plus they even more ungodly Righteous Fury, but Ijust want to make sure.

That's how my group plays it as well. I don't give my enemies RF, though I do give them touched by the fates (or touched by <chaos god, greater good, hive mind, etc.>) to give them fate points. I don't seem to have any trouble hurting or killing my PCs without RF, and so figure that giving them RF would result in a lot more dead characters.

And I use the +d10 per 10 rolled, rather than the super marines RF.

I give hordes that only have 1d10 for attack left RF. As a general rule when the players have a too easy time, I might give an enemy RF so that there is at least a risk of light injury.

Alex

ak-73 said:

I give hordes that only have 1d10 for attack left RF. As a general rule when the players have a too easy time, I might give an enemy RF so that there is at least a risk of light injury.

Alex

Hmm, good idea, consider this stolen sir.

Thanks for the answers all. That's what I figured.

Regarding the RF re-do, I'd been lurking a bit and saw that had come up a lot. My question, before I make any changes, is if you do re-do it to just roll the 10s that came up, will that prevent the Marines from doing damage to the really Big-Bads? The Hive Tyrants, Daemon Princes and such? As it stands RF is useless against Hoards, and is powerful against non-hoards, but to be honest non-hoards stand little chance against them anyway, so RF as written doesn't seem too bad against say a Genestealer or an Ork maybe. What do you think?

Never mind, the Errata just got released and answered that question.

Death to the Xenos!