Some pics I made for Grunwald Lodge

By sofia4_4, in WFRP Gamemasters

trailn.jpg

Trail through the forest to the Lodge.

oldvillage.jpg

The rundown grounds.

libraryi.jpg

Inside the library.

What can I say; superb.

I hope your players appreciated it!

Thanks. I usually make a compenium preparing the players with info and some visuals before an adventure.

I had the idea to give them the Lodge as an gift for their valiant effort to kill off the cultists. They will have the Lodge as a base to launch their adventuring and some of the players like to fiddle around with administration, staff and "castle" building, Ars magica Lite.

Really well made! Keep it up.

Nice one Chrull. I've doing the same always when I have time. A good picture sometimes says more then words.

Thanks for shareing.

Incredible pictures! Well done! Hoping to see more.

Well done. Those are great play aids!

Cool pictures, and a good idea to let them have the grounds as a base of operations. I'll "steal" that for my campaign.
The pictures look really great, you have any more of them? :)

k7e9 said:

Cool pictures, and a good idea to let them have the grounds as a base of operations. I'll "steal" that for my campaign.
The pictures look really great, you have any more of them? :)

Thanks. I post some more pics when the group have seen/used them. I don't want them to see them here first. The spies, the spies are everywhere.

Looks amazing... well done. With artistic talent like that it's really easy to spice up the sessions :)

Thank you for sharing.

Great work!

jh

I hope I can post some pics of the greenskin shaman and the night goblins from Gathering Storm next weekend. One at least.

I'm very impressed! Love the idea of tying it in as well. Can you tell me if you used any digital paint programs? I'd love to work some similar things up and it might even be a fun thing to do for our small community. Have a thread, or section for downloads of pix, art, etc. that we've all came across on the web? Just a thought.

wOOkie

sugarwookie said:

I'm very impressed! Love the idea of tying it in as well. Can you tell me if you used any digital paint programs? I'd love to work some similar things up and it might even be a fun thing to do for our small community. Have a thread, or section for downloads of pix, art, etc. that we've all came across on the web? Just a thought.

wOOkie

I use the latest Photshop and some custom paintbrushes on a 21" Cintiq.

Fan art is king!

Those are awesome! What a great idea. I often pull images off the web, but the painterly quality of these is really lovely.

chrull said:

Thanks. I usually make a compenium preparing the players with info and some visuals before an adventure.

I had the idea to give them the Lodge as an gift for their valiant effort to kill off the cultists. They will have the Lodge as a base to launch their adventuring and some of the players like to fiddle around with administration, staff and "castle" building, Ars magica Lite.

By the way, how did you plan to handle the administration of the lodge? 'Cus I went ahead and stole your idea (as I mentioned earlier) and gave them the Lodge after they returned to Übersreik after TGS, and now I'm kind of out of ideas on how to handle the whole thing. My players wants to repair, hire people, start producing goods to earn some money. And ther's really no way to handle that with the current rules. Anyone with ideas? :)

k7e9 said:

chrull said:

Thanks. I usually make a compenium preparing the players with info and some visuals before an adventure.

I had the idea to give them the Lodge as an gift for their valiant effort to kill off the cultists. They will have the Lodge as a base to launch their adventuring and some of the players like to fiddle around with administration, staff and "castle" building, Ars magica Lite.

By the way, how did you plan to handle the administration of the lodge? 'Cus I went ahead and stole your idea (as I mentioned earlier) and gave them the Lodge after they returned to Übersreik after TGS, and now I'm kind of out of ideas on how to handle the whole thing. My players wants to repair, hire people, start producing goods to earn some money. And ther's really no way to handle that with the current rules. Anyone with ideas? :)

You have to make up your own rules. There are several things that can help you.

Look at the salaries list to see what labour costs each day. Then simply make a page detailing possible costs and incomes for running the lodge. You could spend an entire session with your players making up these rules. Involve the players. Let them describe what they want to do and then make rules for it.

The every month the players should make a number of rolls to determing how well their business is doing.

Here are some ideas

1. Intuition check (to gauge the market)

2. Nature lore check (to harvest, hunt etc.)

3. Leadership check (to manage staff)

4. Folklore check (to sell the wares)

5. Education check (to manage the economy and profit)

Those checks could mean different things. They could give different benefits or all just add to the overall profil. Each success could be a number of silver coins profit that month. Make sure you balance it. Don't make it too easy. Make it so it can be the basis of adventures. The players need to struggle with the lodge sometimes to get a profit. Make the system so that they overall have a profit of zero. Then there will be good months and bad months. Plus the players can get opportunities durring the campaign that will allow them to add dice to their pools ensuring a bigger profit.

Have a base cost for running the lodge. You could say it takes 10 employees to run it. The materials, tools, food etc. cost something as well, the cost for maintaining and repairing stuff costs something as well. The add all those numbers up to get a base cost. Then look at the checks to be made and calculate what you think is an average number of successes. Add those successes together and divide the cost by the number of successes to get the amount of money made on each success. Then players will averagely just make it without loosing money. They may want to spend advances on new skills to improve their profit.

Then some day durring their adventures they may meet a really good hunter and persuade him to work for them... gaining an fortune die to the leadership check. They could also have a dwarven smith make them some super tools adding a fortune die to the nature lore check. All those things need to be earned through adventure.

Suddenly you have a basis for a great campaign where the players get a lot of rewards other than experience points.

Just an idea :)

Gallows said:

You have to make up your own rules. There are several things that can help you.

Look at the salaries list to see what labour costs each day. Then simply make a page detailing possible costs and incomes for running the lodge. You could spend an entire session with your players making up these rules. Involve the players. Let them describe what they want to do and then make rules for it.

The every month the players should make a number of rolls to determing how well their business is doing.

Here are some ideas

1. Intuition check (to gauge the market)

2. Nature lore check (to harvest, hunt etc.)

3. Leadership check (to manage staff)

4. Folklore check (to sell the wares)

5. Education check (to manage the economy and profit)

Those checks could mean different things. They could give different benefits or all just add to the overall profil. Each success could be a number of silver coins profit that month. Make sure you balance it. Don't make it too easy. Make it so it can be the basis of adventures. The players need to struggle with the lodge sometimes to get a profit. Make the system so that they overall have a profit of zero. Then there will be good months and bad months. Plus the players can get opportunities durring the campaign that will allow them to add dice to their pools ensuring a bigger profit.

Have a base cost for running the lodge. You could say it takes 10 employees to run it. The materials, tools, food etc. cost something as well, the cost for maintaining and repairing stuff costs something as well. The add all those numbers up to get a base cost. Then look at the checks to be made and calculate what you think is an average number of successes. Add those successes together and divide the cost by the number of successes to get the amount of money made on each success. Then players will averagely just make it without loosing money. They may want to spend advances on new skills to improve their profit.

Then some day durring their adventures they may meet a really good hunter and persuade him to work for them... gaining an fortune die to the leadership check. They could also have a dwarven smith make them some super tools adding a fortune die to the nature lore check. All those things need to be earned through adventure.

Suddenly you have a basis for a great campaign where the players get a lot of rewards other than experience points.

Just an idea :)

Good ideas, I'll just try to make balanced rules and implement them into an excel spreadsheet, then it is possible to track month per month how much the PCs earn/loose. That way they can track what's going well and less well (if they use Education to keep books). If I ever get around to actually do this spreadsheet, I'll make sure upload it somewhere and post a link here, but at the moment I've got loads to do in school.

Those pictures are amazing! FFG should contract you for some art. This is far superior to the recycled art that is often out of place.

Smilodoner said:

Those pictures are amazing! FFG should contract you for some art. This is far superior to the recycled art that is often out of place.

Send them some nice words for me. Hopefully they like my pics as much as you. :)

Allow me to add my praise! You deserve a job at FFG!

Smilodoner said:

Those pictures are amazing! FFG should contract you for some art. This is far superior to the recycled art that is often out of place.

Wholeheartedly agree. I cringe a bit when I see some of the artwork with the pasted-on heads... don't draw a picture and superimpose your head on the artwork. It looks horrendous.

Then there's some of the old artwork that just doesn't fit the style of the game anymore.

I will get back to you about the rules. Need to try them out and discuss them with the group. I try to have some "democracy" when I am GMing and a happy group is a obedient group. :)