Hello.
I'm just trying to get some feedback as to what other gamemasters think about using campaign traits a la Pathfinder. My gaming group has been playing Pathfinder for over a year and we all like how traits help customize our characters with small perks at the start of a campaign. Hopefully soon, we'll be moving into a Warhammer Fantasy Roleplay game, with myself as the GM.
I was wondering if it would break the game if I were to write up traits in the same vein as Pathfinder traits?
I was thinking originally of having the trait offer an expertise die bonus for some rolls and a misfortune die for another, diametrically different roll (e.g.: an expertise roll for sneaking in city streets, but a misfortune for social rolls against nobility to reflect a character's youth spent on the streets). I then thought that might break the game or lessen the uses of advances used to gain the expert die.
Would just a bonus fortune die vs. a misfortune die be a better use of traits or am I over thinking it?
Thanks for the input.