As a GM - a newbie GM - I have noticed that I am having a lot of difficulty running combat encounters effectively. Playing Dungeons and Dragons 4th edition as a player I believe that the difficulty stems from the abstract range system of WFRP 3rd. Hopefully it just means that I am still green as a GM and it is not because I have no imagination.
I was wondering if there are any examples of play you guys can redirect me too. I feel that the examples can be of great help to me.
Currently, I seem to put my players in face-to-face conflicts where there aren't a lot of ambushes etc, because I have problems tracking all the events during a combat encounter.