A player submitted to me an action card they wanted to create that would emphasize their Berserker Rage ability. This is what we came up with so far. I think it's good, but I'm on the fence about it. It doesn't seem all that over-powered to me, but I wanted to get some input of what you guys thought of it, so here is the Reckless Side. We're still working on the conservative, so I'll get back to you on that as soon as we're done. It is the farthest I've ever went with a home-brew action card and may be tipped too far on the powerful side. This is a first draft and as of yet, has no play-testing. It is patterned after Backstab, Troll-Feller and the errata Double-Strike.
BATTLE FURY
Recharge: 2, Difficulty: 2 Black. Berserker Rage Must be Recharging, Melee Weapon Equipped, Engaged with Target.
1 Success: You hit for normal damage.
2 Successes: As above, plus ignore the target's armor soak value.
3 Successes: As above, plus add an amount of additional damage equal to your depth in the reckless stance.
1 Boon: +1 Damage.
2 Boons: You overwhelm your target. They gain +2 black to their next attack roll targeting you.
Comet: You hit again for normal damage, ignoring the target's armor soak value against this attack.
Exertion: You suffer 1 Wound.
2 Banes: Suffer 1 Fatigue.
1 Star: You suffer 1 Wound.
My biggest concern obviously, is the comet effect. It's pretty potent and I don't know if it is way to steep (but obviously, the player loves it). Then again, the exertion wound may be a huge balancing factor against it. The idea is as you go in swinging, you get nicked by your opponent. I also wonder if the Berserker Rage being required may be too steep for the card. I know the 2 success line is strong, but it is the same on the Backstab action card. I was also debating if the difficulty should be bumped up to a purple. The last is recharge 2 or 3.
Anyway, I'd like to get your thoughts on how to improve/weaken the card. Any input would be great. If you like, please enjoy in your own games.
Good Gaming,
Commoner
[the Frenzied condition is for subsequent actions; as with exertion symbol & Fatigue, it is not cumulative for each exertion symbol]