So I got a group together the other day and we tried Warhammer Fantasy Roleplay for the first time. We started with the introductory scenario, the session report from it can be found here. What I'm looking for is some advice from more experienced GMs on where do I take the story from this point?
My first inclination is to try and stick to published adventures for now, because we're all so new to roleplaying in general and I'm a novice GM. With that in mind I just ordered The Edge of Night and The Gathering Storm, plus I picked up Signs of Faith and Winds of Magic since we have both a priest and a wizard in our party of 4 ($117, goodness help me I thought board gaming was expensive, at the rate this is draining my hobby money I won't be buying anything for over a year O.o).
As far as I can see from our last session, the PCs have 3 possible loose ends. Firstly they now have Korden's Hammer and are supposed to return it to him or his family. I haven't really said if he died in the battle with the beastmen at the end or anything, but even if he managed to hide somewhere and live he's still stark raving mad I would assume.
Secondly, at least 4 of the cultists are still at large. I was going to have 1 (the cultist guard) be killed in the beastmen attack, with the other 3 having fled the manor. Then wherever I took the PCs I'd probably try to weave the left over members of the cult into the plot of that adventure somehow, or at least have them flee in the same direction as the new adventure so that they can kill two birds with one stone, so to speak. At the very least they could be used as plot hooks to lure the PCs to the next location I need them to be at to start their new adventure. Anyone have any thoughts on whether that is a good idea or not?
Thirdly the PCs are now in possession of a disturbing painting that is seemingly indestructible. I would imagine Lord Aschaffenberg would certainly want the Profane Artefact removed from his house and therefore would be very desirous of the PCs taking it with them. I've given them the Profane Artefact card, and they're certainly going to want to try and destroy it somehow. According to the ToA if they pass an easy Piety or Folklore check they'll know the "best" thing to do is probably hand it over to the nearest Witch Hunter or Cult of Sigmar. Would that probably be in Ubersreik? My other thought here was that it might be possible to somehow weave it into the Signs of Faith or Winds of Magic adventure as the Intiate or the Wizard remembers that their Masters may be the best ones to turn to for the purpose of destroying the evil item.
I think the biggest issue may be with Korden's Hammer. IIRC Karak Azgaraz is in the opposite direction from Ubersreik and all the other adventures I'd like them to do. Perhaps they could leave it with Korden (in Sonja's care of course) for the time being and come back for it?
I haven't gotten any of those products I mentioned yet, so I haven't had a chance to look through them. Anyone have any advice on what would be the best or most logical progression for those 4 adventures? Or would it be best not to have them do all of those, possibly because by the time they reach the last one their characters would be too powerful for the adventure to be any fun?
Anyway, I suppose what I have so far is a rough plan to use the published adventures to allow my PCs to continue to learn more about the world of Warhammer and gain experience in role playing (not to mention experience GMing for me). I may do small "mini-adventures" or episodes in between them to link the adventures together. This would allow me to get some practice as a GM with creating fun adventures, without being overwhelmed by trying to come up with a whole Adventure or Campaign all at once. What I'm looking for advice on is what order to do the published adventures in, and any tips on linking said adventures together. Thanks in advance for any advice you may have.