so i am gm'ing a game where the pcs are starting to move in the higher echelons of a hive world where disputes no matter how small the slight are to be dealt with by duelling... my difficulty is that with two characters facing off at approx. 20 yards the rules provided for ballistic tests mean a hit pretty much every time... in addition with the pcs on 20+ wounds a single shot from a pistol will not kill... so the question is how do you make duelling lethal...
my thoughts are that in combat pcs are constantly moving and are always trying to protect themselves whether twisting and dodging in hth or scampering from one cover point to the next in a shooting match... therefore your wounds count for more... in a duel you are standing still and have to wait for the potential kill shot... my thoughts were as follows...
in a duel pcs retain their toughness bonus...
bs tests are on normal bs... a miss is a miss... there are no bonuses as you are essentially staring death in the face... however you can choose to aim which may mean your opponent would have the opportunity to shoot first...
on a hit however damage is rolled normally with the toughness bonus reducing damage... any remaining damage goes onto the critical hit charts...
i appreciate that this is rather serious but the "honour" of the duel would mean that they are tended to immediately with medicae... death woul be considered "improper"....
any comments on a postcard!!!