expansion adventures - possible SPOILERS

By krogan2, in WFRP Gamemasters

Hello everyone,

I'm new to the forum (as per nerd standards, I've been lurking for a while ;-), I just got back into RPG's after a 10 year break.

My question is: Does anyone have any experience with the adventures included in Winds og Magic and Signs of Faith (are there more?)?

whats the synopsis? who are the enemies? what level of experience is recommended? etc.

Hoping to hear from you all. The tone and generel mood og this forum is amazing :-)

I have read those adventures but not played them with my group. Yet.

Why are you interested in those two in particular?

The experience needed is late 1st carreer, or early 2nd career. The logic is that the authors assume that players will have already played the adventure inclueded in the core rulebook and perhaps another adventure (TGS? or a homemade one), so it would be safe to assume that people that bought those 'expansions' would not be started characters.

But it's very easy to change the difficulty of the adventure, since they are investigative to a large decree, so they are not affected by levels that much,

SPOILER

Small synopsis

(both adventures rely on PC investigation)

Winds of magic: Altdorf: A tzeentch cult abducted mages from the college of magic (one mage from each college) and using warpstone created a 'distorted clone' of them. PC must confront them and end the cults plans. Uses mutation rules, features tzeentch-type monsters.

Signs of faith: Hugeldal (south of ubersreik), A pawn of Nurgle is spreading disease in the village of hugeldal, features nurgle-type monsters and demons. Uses disease rules.

very cool, thank you for the quick reply.

The reason I'm interested in those adventures in particular is, that I have a fairly good idea about Edge of Night and Gathering Storm (through post on this forum), and I wanted know whats in store for my intrepid PC party (I'm GM'ing the game). The plan is to run A day Late, the possibly a short homemade one, then Eye for an Eye. From the on, who knows ;-)

Is Gavius Klugge (grey wizard master) involved in any of the expansions? I'm using him as master to the wizards apprentice in the party. I'm sure he could easily be incorporated in some way, I was just wondering if there maybe was some more information about him I could use.

Klugge definately does not appear in Signs of Faith adventure. I am not sure about Winds of Magic adventure. I see you didn't mention Edge of Night. DId you play that adventure? Although Klugge does not appear in there, there is a Grey Wizard involved (a rather funny individual too. He seems to be drunk in most of the adventure and his 'magic pranks' are cause a bit of a pandemonium...

Didn't play Edge of Night. I've read some reviews of it, and it didn't sound very good (weak plot, no character hooks or motivation to attend the ball), so I've decided to pass on it, but a drunk wizard does sound interesting ;-)

I just got the impression that Klugge would be a recurring (?) character, since he narrates the Tome of Mysteries and is mentioned in the wizard apprentice from A day Late character bio. Anyway, if he isn't, that just means I'm free to create him any way I see fit. It would just be annoying to introduce him, and then later discovering that the portrayal of him or his base of operations, was way off.

Klugge appears all through the Winds of Magic book, in a similar way that he appears in the Tome of Mysteries. The PCs' patron in the Winds of Change adventure is a generic-any-colour Wizard so the GM can colour him to suit the wizard PC's college, but Klugge could easily be inserted, instead.

Excellent, that's what i figured. Thanks for the confirmation. I really like the idea of the Grey Order as a sort of "Empire Men in Black/CIA". It makes for easy adventure hooks and lots of intrigue(?).

Krogan said:

Excellent, that's what i figured. Thanks for the confirmation. I really like the idea of the Grey Order as a sort of "Empire Men in Black/CIA". It makes for easy adventure hooks and lots of intrigue(?).

Don't forget to spice it up with each college having their own hidden agenda, and of course so has each wizard...

Warhammer really works best with a touch of paranoia gui%C3%B1o.gif

Krogan said:

Excellent, that's what i figured. Thanks for the confirmation. I really like the idea of the Grey Order as a sort of "Empire Men in Black/CIA". It makes for easy adventure hooks and lots of intrigue(?).

Yeah, I did toy with the idea of running a CSI: Altdorf, (Collegiate Servants of the Imperium) campaign along those lines.

Spivo said:

Don't forget to spice it up with each college having their own hidden agenda, and of course so has each wizard...

Warhammer really works best with a touch of paranoia gui%C3%B1o.gif

oh don't you worry about that. There's gonna be plenty of that going around: secret college dealings, corrupt sigmarite temples (not chaos corruption, just plain nasty human nature ;-) and overzealous witchhunters who aren't too worried about due process happy.gif.

@Monkeylite: CSI: Altdorf partido_risa.gif that's precious!