After our Total Party Kill in the Winds of Magic adventure, the group decided to make fresh new characters and I (for reasons having nothing to do with TPK) am taking over GM-ing. My intention is to run them through The Gathering Storm, but I wanted a sort of warm-up session before jumping into the campaign proper. And even though the group never had much of a social focus, I would like to show encounter mode in something other than combat since we haven't really explored that yet. But I could use a few suggestions, it seems.
The basic adventure idea I had was cribbed in part from one of the Gotrek & Felix stories. While stopping at a coach house or something on their way to Storm-whatever in TGS, the characters are told of a beast-man attack on a merchant who passed through this way. The son of the couch-house owners has gone missing since the attack and won't the adventurers please go and find him?
Of course the reality's a little more complex than that. A group of bandits are behind the attack, and the son has joined the group. He was wounded in the attack and is hiding out so he won't have to explain what happened to him to his parents. To make things a little more interesting, the bandit has been using a monster in the attack, though. He's captured some sort of beast-man, which he keeps chained and subdued thanks to some sort of Chaos-fueled pendant. What he doesn't know, and may not come up, is that the reason the pendant keeps the creature sluggish is it's slowly mutating it.
So, the players will get to do a little tracking through the woods, fight some bandits, the beast-man, and discover that the son is a minor player in all it. I'd still like some sort of non-combat scene prior to encountering the bandits. It's tricky, though, as my group probably tends towards the... "enough talking, let's kill them all at let the gods sort it out" end of things.
Any suggestions on something to toss in there to mix it up a bit?