Rewrite of Masks of Nyarlathotep to Warhammer

By Spivo, in WFRP Gamemasters

Just seen that one of my favorite Call adventures Masks of Nyarlathotep has been reprinted...

Now it's been around 20 years since I played that as a player, and it was a TEW like experience to me (till PbtT anyway...).

Call and Wfrp are similar in many ways. They both work around internal enemies, mystical rituals, evil cults, BIG (I mean HUGE!) bad guys, that if summoned devours the world, or at least the local area. They also both work with "normal" people, getting thrown into very unusual situations, and in both settings, the heroes rarely become very heroic.

Real only difference is the technology, but this should be workable...

So it dawned on me, that it should be easy to convert it to Wfrp setting. Instead of traveling all over the world, players could go to Estelia, Tillia, Araby, and maybe even Lustria (could be a trading port there...). Anyway, with the traveling distances in wfrp, it could all be done within the Empire really.

So my question is... I don't have the campaign, so before buying it, do you remember (know), if the handouts are fairly easy to convert to wfrp-like? And if the campaign as a whole would be easy to convert?

To me it stands as a great chance of going "back" to the good old Warhammery feeling, where forests are not full of beastmen, but where players instead battle cultists, and stop their evil doings...

Thinking about this campaign to, because my players have played TEW, but pretty sure none has played this campaign...

I haven't played Masks, but aren't most CoC handouts newspaper clippings, modern academic journals etc.? It seems like there would be some considerable work transplanting the campaign to a renaissance setting while keeping the clue trails intact.

Herr Arnulfe said:

I haven't played Masks, but aren't most CoC handouts newspaper clippings, modern academic journals etc.? It seems like there would be some considerable work transplanting the campaign to a renaissance setting while keeping the clue trails intact.

Apparently you can download the campaign for money, and the handouts for free. So had a look at them, and it's 40 or so newpaper clippings. But guess it would be doable to make them into scriblings of a madman somehow, and let them be found in Verena Temples...

But yes, newpapers as handouts does pose a problem sad.gif

Very interesting idea.

Much as I like both, I think the feel of Masks (20's society and travel, newspaper, telegram etc.) doesn't really translate to warhammer. You can only take the agitator's printing press so far. I think you would have to "be inspired by" as opposed to "convert" it, and must as some things would be lost you would want to consider what warhammery things there are to gain.

I think what you are trying to do is MADNESS!

Convert that HUGE adventure to another SYSTEM and another TIMELINE? Impossible.

People havent managed to convert TEW from 1st to 2nd EDITION, and you are suggesting an even harder conversion? Make a sanity roll!

plutonick said:

I think what you are trying to do is MADNESS!

Convert that HUGE adventure to another SYSTEM and another TIMELINE? Impossible.

People havent managed to convert TEW from 1st to 2nd EDITION, and you are suggesting an even harder conversion? Make a sanity roll!

I failed that a loooong time ago when I came to realize what must have happened between my mother and farther, for me to have been born...

But seriously, I agree that maybe it would be best to simply steal/rip as much as possible from it. I just loved the seemingly freedom we had as players, and the constant buildup to this being more than just "ravings of a madman".

So will likely purchase it, once Chaosium fixes their apparent webpage problems...

The newspaper clippings, as I recall, trickle out too, so you might have to suspend a little Warhammer belief when converting it.

If it helps, I want to do something similar with a Cthulhu adventure and Shadowrun (and trickier, not have one of the players catch on its Cthulhu before he's too invested (he hates Cthulhu, but loves Shadowrun)), so I feel you're pain...

If they didn't make such cool adventures...

Sausageman said:

If they didn't make such cool adventures...

Amen...

It's doable. It'll take a bit of fudging to get things to fit but it's definitely doable.

Oh, and masks makes for a GREAT Dark Heresy conversion. ;)

AHA! Another fellow Lovecraft fan!

Yeah in my campaign all of the beastmen are more akin to fish, frogs and squid rather than goats and bulls. Also, Demon Princes and such make great slumbering Old Ones.

Good luck with this: I'm eager to see what you come up with!

Necrozius said:

AHA! Another fellow Lovecraft fan!

Yeah in my campaign all of the beastmen are more akin to fish, frogs and squid rather than goats and bulls. Also, Demon Princes and such make great slumbering Old Ones.

Good luck with this: I'm eager to see what you come up with!

Sadly I improvise far to much to ever write down details on converted campaigns, and such...

But yeah, I use Chaos kinda like in Lovecrafts myth, 99% of the people are happily living in bliss, unaware of the dangers surrounding them.

Necrozius said:

AHA! Another fellow Lovecraft fan!

Yeah in my campaign all of the beastmen are more akin to fish, frogs and squid rather than goats and bulls. Also, Demon Princes and such make great slumbering Old Ones.

Good luck with this: I'm eager to see what you come up with!

Ooo, interesting idea. Using the 'beastmen as fish' thing, you could probably do a reasonable job of re-creating the Shadow Over Innsmouth/Escape from Innsmouth stories/adventures in the Warhammer world...