A few questions from our second game...

By jaynay27, in Deathwatch Rules Questions

Hello all.

Well we played our second game, and for the sake of speed, our GM instagated a 'house rule now, ask questions later' rule which we all agreed to (and made a lot of sense AND made things run a lot more smoothly). So I volunteered to note down our rules clarifications for later and here they are:

1) What are the penalties for Concealment and Silent Move for being heavily armoured? I found the size penalties on page 134 (referred to from the power armour section on page 160, but couldn't see the heavy armour penalties for some reason)

2) When an enemy moves away without using the disengage action, do you have to use your reaction to attack him, or do you just get a free attack against him? is there a limit to the number of times per round you can do this?

3) Simple one this one (I think) - there is no way to avoid (dodge or parry) horde attacks (ranged or melee) is there?

4) Speaking of Dodge - Do All Astartes get Dodge as a trained basic or advanced skill to start with? the wording on page 36 seemed a little ambiguous to us, but using 1/2 agility untrained seemed pretty useless to most of us too...so not really sure about this one.

I think that's it for now. We are all really enjoying this game. some of us are long time warhammer fans and some (like me) are new to the setting and are eating it up. Its awesome!

Thanks for all your help everyone gui%C3%B1o.gif

Jaynay27

jaynay27 said:

1) What are the penalties for Concealment and Silent Move for being heavily armoured? I found the size penalties on page 134 (referred to from the power armour section on page 160, but couldn't see the heavy armour penalties for some reason)

-30, scout armor imposes no penalty (and actually provides a bonus)

jaynay27 said:

2) When an enemy moves away without using the disengage action, do you have to use your reaction to attack him, or do you just get a free attack against him? is there a limit to the number of times per round you can do this?

A free attack. As for the limit, I don't actually know- technically probably not, realistically you might limit it based on something like agility bonus? I've honestly never had more than one enemy break hand to hand without disengaging. A horde did it once, but the marine just got one standard attack against the whole lot of them for that action (so every 2 DoSs meant one additional hit).

jaynay27 said:

3) Simple one this one (I think) - there is no way to avoid (dodge or parry) horde attacks (ranged or melee) is there?

Correct. Without house rules or special circumstances, horde attacks cannot be dodged or parried.

jaynay27 said:

4) Speaking of Dodge - Do All Astartes get Dodge as a trained basic or advanced skill to start with? the wording on page 36 seemed a little ambiguous to us, but using 1/2 agility untrained seemed pretty useless to most of us too...so not really sure about this one.

Typo on the character sheet, all marines should start with dodge as a trained skill (so use your full agility). And a clarification on skill groups: Basic means anyone can attempt the skill at 1/2 their trait. Those trained in it can roll with their full trait. Advanced skills cannot be attempted by those without training in the skill. Dode is a basic skill, so all 40k folks can try it.

Hope this helps, and hope I didn't answer incorrectly gui%C3%B1o.gif

Ahh cool - Thankyou - that all makes sense.

Just a quick question to follow up though - did you have a page reference for the heavy armour penalty. I just cant see it for looking preocupado.gif

Page 360 states only that you cannot parry or dodge horde melee attacks. You can dodge ranged attacks.

Tam

jaynay27 said:

Ahh cool - Thankyou - that all makes sense.

Just a quick question to follow up though - did you have a page reference for the heavy armour penalty. I just cant see it for looking preocupado.gif

p. 160 "Any armour that provides 7 or more APs (including Astartes power armour) inflicts a -30 penalty..."

But black carapace negates the hulking size penalties etc..

It only negates the bonus that enemies usually get for targeting a Hulking Size opponent. It does not negate Concealment or Silent Moves.

Tamrix said:

Page 360 states only that you cannot parry or dodge horde melee attacks. You can dodge ranged attacks.

Tam

It has been clarified since then that you can't iirc.

Alex

ak-73 said:

Tamrix said:

Page 360 states only that you cannot parry or dodge horde melee attacks. You can dodge ranged attacks.

Tam

It has been clarified since then that you can't iirc.

Alex

I thought so too, but I can't find any record of any official answer from FFG on the subject. Either interp of the rule seems to make 'sense' to me given the description and themes of the horde though... sad.gif

Charmander said:

ak-73 said:

Tamrix said:

Page 360 states only that you cannot parry or dodge horde melee attacks. You can dodge ranged attacks.

Tam

It has been clarified since then that you can't iirc.

Alex

I thought so too, but I can't find any record of any official answer from FFG on the subject. Either interp of the rule seems to make 'sense' to me given the description and themes of the horde though... sad.gif

I might have that confused with hordes not being able to dodge and parry, neither in ranged nor in close combat.

Alex