Hi,
I'm writing my first home brew adventure for 3rd ed. which involves a trip underground into an ancient burial barrow. Now I plan to have a few traps in the tomb to deter would-be robbers but I wasn't sure the best way to reflect/model them using the system. Just treat each as an attack/challenge difficulty with an associated dmage if the attack suceeds/the PC fails the skill check?
Any thoughts (or examples of traps you've previously used) would be greatly appreciated.