I'm having an issue with healing from fate points!
Having previously run a Dark Heresy game I found my players always saved their fate points for healing often healing up just as the session was about to end. As a GM this was very frustrating as no matter what I did the players were back to full by the start of the next session. It also had the nasty side effect of having players who were low on fate points more likely to have lower health and so more likely to have to burn the few they have, cycling towards death.
So, starting this Deathwatch campaign I removed the rule allowing healing. One session later a player is rolling on the critical damage table and everyone else is at 50% health max. Now I've reverted back to rules as written but I'm back to the original issue.
Have any other GMs experienced these issues? if so has anyone a suggestion?
Thanks,
B