We have played deathwatch for a while, and we noticed that combat needs a lot of calculation (our devastator has always a sheet of paper beside him to calculate the damege he does with his 10 hits from his heavy bolter. This slows combat down and takes out the drama. This is made worse by the fact that it is almost impossible to miss. With autofire, size, equipment boni etc your average starting marine hits on a result of 80-100. So I proposed the following changes:
- Hordes always do the same damage when they hit (I would suggest the average of their damage roll), but always at least one point.
- You don't get a bonus to hit a horde, but if you hit, you always do max. damage
Full auto:
It`s just to good. you can kill almost anything (including a player character) with a good placed salvo. and you have to do tons and tons of damage rolls. So I suggest the following:
you do not get a bonus for your to hit rolls. Every additional hit adds 2 points to the total of your damage roll. If you place your hits on different enemies each gets his own roll.